swan_tower: (Montoya)
[personal profile] swan_tower
NOTE: You can now buy the revised and expanded version of this blog series as an ebook, in both epub and mobi formats.



This month's SF Novelists post is a bit different, because it's the launching point for a series I'll be doing over here on LJ for the next indeterminate amount of time.

At Sirens this past month, I did a workshop on writing fight scenes, and promised those who weren't able to attend that I'd be posting the material online. That begins today, and will be continuing for a while. Check out the aforementioned post for sort of an anecdote-cum-mission statement, then head behind the cut for a bit more about me and why I'm interested in this subject, plus an outline of how I'm going to approach this.



It probably goes back to seeing The Princess Bride at the tender age of six. Inigo Montoya was always my favorite character; I pretty much don't remember a time when I didn't want to learn fencing, and it's also his fault I studied Spanish. For years the only "fencing" I knew was what my friends and I figured out with wooden dowel rods, but in high school my local rec center offered a free class, and me and several of those friends started taking it. The instructor attempted to teach us FIE style, but we wouldn't stay linear for love or money, nor would we leave our off-hands out of it, so finally he said "screw it" and began teaching us period rapier-and-dagger styles instead. (Which is what most of us wanted anyway.) He also taught us the basics of stage combat: how to slap and punch and kick someone without actually doing them harm.

This all fed into a pre-existing fondness I had for fight scenes, both in books and in movies. As a teenager, I was a big R. A. Salvatore fan, with all those lovingly-detailed duels, and also a fan of action movies. Learning to fence, and learning to do stage combat, got me thinking about what makes such a scene cool. And, as detailed in my SF Novelists post, I made use of it when I got to college. Getting down into the practical guts of fight choreography fed back into my writing, especially the doppelganger novels (the first of which I wrote while in college), and it's informed my thinking ever since.

So that's where I'm coming from: my background in the topic is as a writer, a fight choreographer, and a fan. Because of that, I'll be drawing from a wide range of examples as I write this series, including my own novels, plays I worked on, and books and movies that illustrate my points. Examples go better when you the audience are familiar with them, though, so here are a few key ones I'll be bringing up more than once:


  • The Princess Bride. I mentioned imprinting on it, right? The duel between Inigo and the Man in Black atop the Cliffs of Insanity is a very useful example for fight scene structure; I may also reference the fight with Fezzik, and Inigo's confrontation with Count Rugen. If you have for some reason never seen this movie, drop everything and go watch it now, you poor, deprived soul. :-)

  • The Game of Kings, by Dorothy Dunnett. It contains the single best third-person omniscient fight scene I have ever read in a book. Hands down. It is also a fantastic book, one I'm loathe to spoil for people, but as it makes a very good illustrative example for how to do a fight scene on the page, I'll probably be referencing it during this sequence. I highly recommend the series. Her prose is a little opaque -- she tends to write around things, and you have to read between the lines to see what she isn't saying -- but it's absolutely worth the effort.

  • My own first novel, findable either as Doppelganger (the old title) or as Warrior (the new title). I include this because, as the author, I know what I was trying to do, and why I used certain techniques to do it; I can go "behind the scenes" in a way that isn't possible with the previous two sources.



What I'll do, in all likelihood, is divide this series into three rough stages. The first will be theoretical in nature, talking about the role a fight plays in the story. The second will be about the structure of the fight itself: practicalities of deciding what happens, and how. The third will be about getting the fight onto the page: craft-level issues of what to say about the combat. Each of those stages will probably have multiple posts. We may or may not have a running "sample scene" that gets developed during the course of the series; I did that for the workshop, and may repeat it here.

I'm not sure how long the entire series will take -- how many posts, and how often they will happen. Two a week sounds like a good thing to aim for, but we'll see how that fares through the holidays. Anyway, I'll group them all under a tag, so you can find the whole set easily if you want.

You are welcome at any point to ask questions, offer examples, correct me where I'm wrong, or hash out any scenes you're working on yourself. I'm more than happy to give any help I can.

Date: 2010-11-16 07:32 pm (UTC)
From: [identity profile] rachelmanija.livejournal.com
Are you going to get at all into the internal/emotional experience of fighting, and balancing that against what's literally happening?

I have noticed that in American movies that depict scenes of war there's been a big movement away from the "objective view," in which you can see exactly what's happening in a battle, and toward the "subjective view," in which you see just disconnected flashes of movement, an arm with a sword, a burst of light. I am much more a fan of being able to see what's going on (and not get nauseated by shakycam.)

Similarly, I've read fight scenes where you can follow what's objectively happening, and ones that are so interior that you really can't. One of the most interesting issues for me in writing fights, because I do like to know what's happening, is doing that when the characters aren't trained fighters or are in a berserker state or otherwise aren't following the action closely themselves.

Date: 2010-11-16 07:40 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
Point of view is one of the big issues, yeah. Boy howdy would the duel in The Game of Kings be different if we were solidly in the head of one of the participants -- even moreso if that took the form of first-person pov.

I almost made this a very long comment, but I'll rein myself in for now; pov will almost certainly get its own entire post.

Date: 2010-11-16 07:41 pm (UTC)
From: [identity profile] rachelmanija.livejournal.com
Okay, I will stop pestering you after this, but which duel are you thinking of?

Date: 2010-11-16 07:45 pm (UTC)
From: [identity profile] swan-tower.livejournal.com
The formal one: the trial by combat at Flaw Valleys, before everybody goes to Hexham.

(Being roundabout so as to avoid spoilers, at least for the time being.)

And hey, the comment threads are there so people can pester me. :-)

Profile

swan_tower: (Default)
swan_tower

March 2026

S M T W T F S
1 23 45 67
8910 11121314
15161718192021
22232425262728
293031    

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 12th, 2026 05:15 pm
Powered by Dreamwidth Studios