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Suburbs are such a characteristic feature of the twentieth century, especially here in the United States, that you'd be forgiven for assuming they're a wholly modern phenomenon. In fact, the general concept of "not quite in the city, but very much associated with it" is very old; it's just the scale and to some extent the organization of it that changes.

And it isn't hard to see why. Cities are, by nature, going to be noisier, smellier, and more crowded than the countryside; because of that, it's practically a universal law that rich people will want to get away from them -- but not too far away. They'll maintain villas or equivalent just outside the city walls, within easy distance so they can go in for an afternoon or a day, then retire to more comfortable surroundings at night. They get all the economic and political benefits of being close to where the action is, without subjecting themselves to too many of the downsides.

Living outside the city isn't only for the rich, though. Most pre-modern cities are going to have vegetable gardens and/or dairy farms outside their walls, which means they'll probably also have the houses of the people tending those gardens and farms, and it isn't uncommon for those to nucleate slightly into villages. After all, you don't want to have to walk into the city for everything; much more convenient to have your parish church and local alehouse (or regional equivalents) closer at hand.

These things don't form evenly. If you look at early modern maps -- which are usually the first point at which we can see anything like accurate visual representation -- they very much tend to string out along the major roads leading to and from the city. That's because they also serve the function of catering to travelers, who might prefer to lodge just outside the city rather than in its (noisy, smelly, crowded) heart. Or the outskirts are where those travelers leave their horses and carriages, rather than trying to wrangle such things in tighter confines. Or they pause to eat and freshen up, then continue on in. The city winds up looking like an octopus, with legs stretching in all directions.

But that's the thin end of the suburban wedge -- the sort of thing called a fauborg in French, with the English "fore-town" being a less common equivalent. (A "suburb" is "below the city," and reflects the tendency to build fortified towns on hilltops, meaning that their outlying settlements are literally below them.) So long as urban populations remain small, so will their penumbra.

As soon as something causes the city to boom, though, it's going to have growing pains. Maybe the capital shifts there, or a war causes refugees to flood in, or famine and economic disaster hit the countryside, or industrialization creates a huge new demand for labor. Suddenly you have a lot more people, and the very pressing question of where to put them. Are existing sites in the city sufficient to take in these people? And even if the answer is "yes," will they? Especially if the influx consists of refugees and penniless migrants, local establishments may not want to rent to them, or local government may forbid them to settle within the city's bounds.

Since those people still want to be in or near the city, though, they're going to crowd as close as they can get -- and I do mean crowd. The kind of shanty town that springs up in these circumstances usually has an insanely high population density, not least because the kind of people shoved out to the margins don't have a lot of money to spend on construction. The buildings may barely even merit the name, being a conglomeration of tents, lean-tos, and whatever makeshift materials can be pressed into service, or shoddy walls and roofs thrown up in a hurry that may come down even faster. There's little to no infrastructure, and because these places are frequently outside the official authority of the city, there's little to no governance. Disease and crime are extremely high -- but the people who live there can't just afford to pack up and go somewhere else. They have no choice but to cope.

Until, of course, something else intervenes. Quite frequently that is fire: all it takes is one spark and a place like this is liable to go up in flames. Then, since the people who lived there almost certainly have no legal title to the land, it's easy for someone else to snap that up, or for whoever owned it in the first place to seize their chance to evict everyone en masse. The area is unlikely to revert to green field pastoralism, though, because by now you're no longer looking at a modest little city supplied by its neighboring vegetable gardens. If the settlement has grown enough to have this kind of extramural slum, odds are very good that it will also grow straight into the space left behind: gentrification by fire.

Throw all of these factors into a pot together, and you get the process by which a city grows. I used the term "extramural" there very deliberately, because in any society without efficient artillery or equivalent, most cities are going to be walled, and these elite houses, neighboring villages, and suburban slums are outside that line. But walls aren't a one-and-done affair; new ones may be built farther out, with or without demolishing the older version first. If you look at the historical geography of Constantinople, you'll find a steady march up the peninsula on which the city sits, with the Severan Wall enclosing a modest area, the Constantinian Wall significantly farther out, and the famous Theodosian Walls farther still. You can track the growth of the city by how much later rulers felt needed to be protected.

Or cities can grow without moving their walls. London and Westminster were separate settlements about two miles (three kilometers) apart, but a lot of business was in London while much of the work of government was in Westminster. When an enterprising earl received a chunk of the land between them in the mid-sixteenth century, he deliberately constructed a fashionable area -- now Covent Garden Square -- to attract the kind of rich tenants who might be regularly visiting both places. It was the prototype of a later building spree that created the West End we see today, part and parcel of how for the last two or three hundred years, London has been steadily absorbing those and all the smaller towns around it. Nor is it the only one: many other cities worldwide have sprawled to an enormous footprint many times larger than their original cores.

What's different about modern suburbs -- especially in the U.S. -- is that they're often entirely new construction, along the lines of Covent Garden, with developers creating communities out of whole cloth. Or perhaps I shouldn't say "communities," because that implies a kind of social fabric that rarely exists there. Many of these places get referred to with phrases like "bedroom town," pointing at the way residents are expected to sleep but not really live there. The worst of them have few if any local businesses, so that you have to conduct all your shopping, doctor's visits, and outside entertainments somewhere else.

But to get that kind of suburb, you need something else in the mix: transportation. And that's next week's essay!

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(originally posted at Swan Tower: https://is.gd/4alWQd)
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It may seem something of a non sequitur to swerve from talking about friendship to public baths, especially when that latter topic has come up before. But Year Four's essay focused on such baths as a place one goes to get clean, devoting only half a sentence to the notion that they might also be -- often were, and are -- a social nexus.

For this to make sense, you have to expand your mental image well past bathing as the modern goal-oriented shower at home (get in, get clean, get out), and think more in terms of a spa. Or the better comparison nowadays might be a beauty salon, the kind of place you go to get your hair cut, dyed, and/or styled, while somebody nearby is having their nails done. These tasks can take a while, and if your local salon has a clientele of regulars who know each other and the staff, of course people will fill the time with conversation. (Or we did, before people had smartphones to stare at instead.)

Public baths can be just a place to get clean, but that's rarely all they are. As a result, going to one is less likely to be an errand you check off in the middle of your busy day and more likely to be a good chunk of the day all on its own, as you attend to a variety of bodily needs -- at least if you're sufficiently wealthy that you can afford the add-on services, not just quick scrub.

Haircuts are a perennial need, of course, with frequency depending on style, and some kinds of hairdos (especially for women) that take enough time to set up that once done, you leave it in place for a week or more. Those with facial hair may need it trimmed or shaved off, whatever's the fashion; the same can be true of those who need a bald scalp for whatever reason, whether it's status, religion, clearing the way for a wig, or getting rid of lice. Nails also need care, and polish or dyes for those go back thousands of years. Massages are a natural accompaniment when the muscles have been relaxed by warm water -- and, yes, sometimes the "massages" are of the euphemistic kind; bathhouses are a notorious site of sexual activity, be that prostitution or unpaid hookups of an illicit (e.g. homosexual) type.

But massages in the therapeutic sense lead us toward more general medical services. And it turns out that the notion of going to a place of bathing for its "healing waters" is not be entirely bogus! Analysis of the waters in Bath, England -- famed as a healing center since pre-Roman times -- recently uncovered fifteen different species of beneficial bacteria that can help combat E. coli, Staphylococcus aureus, and other prime culprits for infection. Mind you, it's also possible for the waters of a communal bathing place to become a filthy breeding ground for bacteria that are much less friendly . . .

(I should note, by the way, that concerns over hygiene have also been used as cover for less admirable impulses. Where bathing is communal, you have the question of who's allowed in: not just gender segregation, but also class and racial. Just a bit to the north of me are the remains of the Sutro Baths, an indoor public swimming pool in San Francisco that in 1897 lost a legal battle over prohibiting a Black man from using their facilities. Racists absolutely couched their efforts at discrimination in health terms, casting minorities as inherently "dirty" spreaders of disease.)

The use of public baths for broader medical purposes means that going to such a place could be anything from a quick dip, to your entire afternoon, to several weeks of leisure while you "take the waters" in a suitably tony establishment. So let's look at what kinds of social opportunity that affords!

If it's a regular item on your schedule, odds are fairly good that you can expect to see certain friends (or people you emphatically do not consider friends) every time you visit. That gives you a chance to at least exchange greetings and maybe some quick news about what's going on in your lives: not an in-depth conversation, but that isn't needed when you see each other every week.

Should you be spending more time there, however, more possibilities open up. Steam baths, saunas, and soaking pools give you a reason to lounge around for a while, perhaps enjoying a snack or a drink, or reading a newspaper if your society has those. Now the bath is a place you might go specifically for the purpose of catching up on news and gossip -- useful if a character is trying to investigate something! It can also be an unparalleled opportunity to schmooze, with a socially adept character inserting themself into a nearby conversation with an interesting tidbit or a clever bon mot. The more exclusive the establishment, the more likely it is that this is one of the places the old boys' network (of whatever gender) operates, and gaining access is a great way to get a leg up.

And when it's not just the local bath but a whole town like Bath, now you're looking at sociability on the scale of tourism or a vacation. Whole families or groups of friends go there together, and being invited to join such an excursion signals a particular level of belonging. These trips might be seasonal -- especially if the site is known for its mild climate -- or maybe everybody with the money and freedom to do so decamps there in times of pestilence, hoping the healing waters may protect them. If enough people have gone at once, then this becomes the scenario you've seen in Regency romances: lots of maneuvering around courtship and marriage, with or without a side order of political intrigue.

I have to admit, though, that the core element here always feels a little odd to me. I grew up in a culture that's fine with swimming pools but emphatically does not expect people to get naked around each other -- which is kind of necessary if you're trying to get clean! When I've been at an athletic club with a steam room or sauna, clients are expected to wear towels over key areas. So the notion of some key stages for socialization being clothing-optional is just weird.

But weird is fine. Weird is an opportunity for worldbuilding!

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(originally posted at Swan Tower: https://is.gd/KL0Twg)
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I say on a fairly regular basis that we are social primates. But there are limits to that; our brains are adapted for small groups, and cope much less well with hundreds, thousands, millions, billions of people. It's therefore not surprising that we've developed tons of ways of dividing society into smaller, more manageable sets: families, neighborhoods, co-workers, etc. And clubs -- which, for lack of a better umbrella term, I'm going to use for a whole swath of voluntary associations.

Because of the breadth of scope implied there, some types of club have already appeared in previous essays. The gangs of Year Six, for example, or the craft guilds of Year Seven, or the mystery cults of Year Eight, or the burial societies of Year Nine: all of these are examples of how people may club together for various purposes.

But if that were all, this wouldn't merit an essay. So let's talk about the fun end of things: secret societies and their ilk.

There are differing levels of secrecy in play here. The peak would be a society whose existence, membership, and activities are completely unsuspected by outsiders . . . but good luck pulling that off. In theory these absolutely exist, then and now, and I'm just not aware of them because they do such a flawless job of staying hidden. What we know of human behavior and security failures, however, means this is generally unlikely: sooner or later, word will get out. For this reason, I tend to side-eye such groups in stories -- though if they have mind-control magic or similar methods available to them, then maybe they can indeed scrub all knowledge of themselves from the broader world.

More often, though, secrecy operates at a less restrictive level. The group is known to exist, but outsiders don't know who's a member. The membership is known, but they don't speak of their business outside their ranks. The membership is known and engages in public activity, but rumors persist that that's just the face they present to the world, and behind the scenes, they get up to all kinds of nefarious deeds.

This is, of course, the stuff of conspiracy theories. If you "know" a group exists, but there's no proof of anybody being a member, it's probably nothing more than rumor -- but good luck disproving a rumor. If a group definitely exists, but they won't talk about themselves, why not? What are they hiding? In the long run, this can become a form of corrosive distrust, either for one paranoid individual or for whole communities, where they wind up doubting all the available evidence and insisting that something else must be going on behind the scenes.

But for stories? This can be great, because it automatically introduces tension and intrigue to the narrative. And secret societies do genuinely exist, because if there's one thing we love more than belonging to a group, it's belonging to a special group, one where your membership means being inducted to privileges -- including knowledge -- that not everyone else gets. That heightens the feeling of social connection with your fellow members. Secret societies are also extremely prone to ritualizing their business, holding elaborate ceremonies for inducting new members or promoting someone within their ranks, and even dressing up their ordinary meetings with special robes and solemn formalities: measures that strengthen the bond between members, and help ensure that nobody will break ranks.

That helps explain why quite a few secret societies have no particular purpose beyond their own existence. The infamous Skull and Bones, a secret society for students at Yale, doesn't carry out any public activities that I'm aware of, which differentiates it from the more ordinary student clubs organized around a certain mission or area of interest. It's simply a way for a select group of individuals to join an elite tradition, forging connections with each other which may benefit them going forward. In this they are akin to the gentlemen's clubs that began to form in Britain around the seventeenth century, although those latter often had some ostensible unifying theme: military service, political affiliation, or alumni of a certain university.

Unsurprisingly, it's extremely common to find that members of such clubs and societies go on to careers in politics. These are the the "old boys' networks" in action -- very specifically boys, since many of them resisted or to this day resist admitting women to their ranks. (Though there are women's secret societies as well, e.g. the Sande in West Africa.) To the extent that a group of this kind has a purpose, it's the furtherance of its members' power . . . which readily lends itself to conspiracy theories about a plan for world domination.

That last, of course, is the stuff of the Illuminati and the Freemasons -- at least in folklore. The actual Bavarian Illuminati simply wanted to oppose superstition and monarchical abuses of power, but after their suppression in the eighteenth century, some people believed they continued in secret, blaming them for every kind of event and social movement imaginable, all around the world. (I say "blame" because usually people assume these later Illuminati to be nefarious, rather than crediting them with shifts the speaker thinks are desirable.) The facts that the Freemasons publicly exist, each Grand Lodge is independent without answering to a top authority, and (in the Anglo-American tradition) they explicitly prohibit discussions of religion or politics within their lodges, do not keep them from being the focus of similar rumors of machinations for a New World Order.

In some cases there may be real evidence of foul activities. The Ku Klux Klan has not just secretly but publicly and with pride carried out murder and acts of terror against Black people, explicitly to further a white supremacist agenda. Some instances of malicious groups, however, are very much a "handle with care" situation, as with the "leopard" or "human leopard" (sometimes also crocodile and chimpanzee) societies of late colonial West Africa: these do genuinely seem to have existed, may have committed murder, and in some cases possibly did engage in cannibalism . . . but given how much those became a stereotype of racist pulp fiction, I would proceed with a great deal of caution before trying to insert anything like that into a story.

Having dwelt a lot on the negative side, though, I'd like to note that isn't the whole story of clubs. Fraternal orders like the Benevolent and Protective Order of Elks, the Knights of Columbus, or the Odd Fellows may have the ritual elements, but their purpose is often openly charitable or oriented toward aid. Groups like the burial societies I mentioned before fall under the header of "friendly societies" or "benefit societies," which seek to help members support each other and/or outsiders like immigrants or the indigent poor; depending on their focus, these swing in the direction of cooperatives or volunteer organizations. Even groups with a primary focus like religion may take on such missions: the Catholic Trinitarian monastic order is officially the Order of the Most Holy Trinity and Captives, because the ransom of Christian captives held in other lands was a core principle upon which they were founded. (In modern times, where that's a less common problem, they evangelize and help immigrants.)

What all these groups have in common is the use of social bonding to help further their purpose, whether that's the advancement of members' political careers, the spread of religion, or the protection of orphans. Probably all of us know that merely donating money to an organization creates a weak feeling of attachment at best. By contrast, face-to-face interaction with a small enough group of fellow members that you know them all as friends -- at least in the loose sense of that word -- is a far more powerful lever for motivation. We like to feel as if we belong, and once we do, we don't want to let our fellows down.

In our increasingly digital, disconnected world, that's a useful thing to keep in mind.

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(originally posted at Swan Tower: https://is.gd/wkTnwM)
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So far we've been talking about friendship in a one-to-one sense, as a relationship between only two people at a time. But of course, we all exist in a much larger social world -- even during periods when that existence is best defined by a position firmly outside the circle. What does friendship look like when we open up our scope?

Well, for starters, "friendship" starts to be a word that maybe ought to have sarcasm quotes around it. We are social primates, and unfortunately, that entails some pretty nasty behavior alongside the nice stuff. As I said last week, depending on how you use the term, a friend might just be somebody you know and haven't outright declared an enemy or dead to you. Or, depending on how you use the term . . . your "friend" might indeed be somebody you are out to hurt.

If that sounds like a particular negative feminine stereotype, you're not wrong: in our society, teenaged girls in particular are proverbial for how horribly they may treat their so-called friends. This isn't inherent to being adolescent and female, though; it tends to show up anywhere you foster the kind of hothouse atmosphere where a bunch of people are trapped together and can only rise socially by climbing over each other.

And that means it can describe a royal court every bit as much as a high school! Reading about the interpersonal dynamics of Elizabeth I's nobles and ministers, I was struck by how much their behavior resembled the cliques and grudges of teenagers. The specifics differed -- A offended B, so B arranged to have one of A's political hangers-on denied the right of entry to the more exclusive precincts of the royal presence -- but the vibes were much the same.

Associating this specifically with women is therefore not entirely true, because men can behave in similar ways. It's also not entirely false, though, because control of social dynamics is a form of soft power, and in a patriarchal society where women are denied access to the formal levers of government, soft power is the only kind they can use. So now the question becomes: how do you acquire that power?

Some of it comes from obvious sources. If a person has some more formal type of authority -- or, in the case of a woman, is associated with a man who has such authority -- that tends to give their social presence more weight. After all, offending the prime minister or the wife of the Lord Treasurer might mean all kinds of political difficulties, whereas gaining their friendship could open new doors. This is true even at lower levels of society than a royal court; the wife of a town mayor or village headman probably has a certain amount of social cachet.

Similarly, wealth brings the ability to host more people more extravagantly, which is beneficial no matter what scale of party you're looking at. Though in many cases, the power of wealth has to be evaluated in light of status: where commerce is scorned, then a woman from a merchant family, be she never so rich, will be seen as more déclassé than a noblewoman of more modest means. The former can still win social authority, but she'll have to work harder for it.

What form that work takes depends on what's admired in the society at hand. As we've discussed before, fashion can play a role here: exhibiting good aesthetic taste will bring approval, and if you can combine that with just the right amount of daring innovation, you might become the trendsetter everyone else looks to for guidance. That's difficult to pull off if you're a social nobody -- your innovations are more likely to be sneered at as missteps -- but one admiring comment from the right person might begin your rise to social influence.

For those of more modest financial means, it may be easier to aim for becoming known as a good conversationalist. Remember, this is a social world, so being someone people enjoy talking to is a major asset! Flatter the right people just the right amount, so you don't sound too obsequious; tell rousing anecdotes about interesting situations; extemporize good poetry to commemorate the occasion at hand; exhibit whatever type of wit is most admired right now . . . which, yes, can include the back-biting type where you're constantly tearing other people down, though it doesn't have to. A lot depends on how vicious the local dynamic is.

Under the right circumstances -- and this will be of interest to many people who enjoy reading SF/F -- you can even win social influence through your book-learning and smarts. If you live in an environment of intellectual ferment and scientific exploration, then being au courant with the latest discoveries gives you fodder for attracting attention. You do still need to be a good conversationalist, so you can deliver what you know in an interesting fashion -- otherwise you'll have a reputation as a pedantic bore -- but it isn't always about jokes and empty gossip.

For women in Enlightenment-era Europe, in fact, social gatherings were a major part of how they kept up with the intellectual scene. The French salonnières of the early modern period famously established a model of social interaction that spread across the continent and into the British Isles. "Bluestocking," the Victorian pejorative for an excessively bookish woman, was originally the name of an eighteenth-century "salon" or social circle focused on literary discussion -- which, given the era, included philosophy, history, and scientific research, not just fiction. Their community included men, but it was led by women, and through the connections formed at their gatherings, they helped advance each others' minds, laying the groundwork for the advances of feminism in the nineteenth century.

It's not all so high-minded, of course. Like I said, these environments can also feature a ton of backstabbing and social climbing: witness all scenes set at Almack's Assembly Rooms in Regency romances, where a single introduction from the right person might set an individual on a path to an advantageous marriage . . . while others with competing interests do their best to spike any such alliance. The Lady Patronesses of Almack's, with their control over vouchers for admission, held a great deal of power over that scene.

In that case there was a group of women in control, but where a single queen bee rules over it all, she can be as capricious and arbitrary as any formal autocrat. She's likely to be a central gathering-point for gossip, and whispered into the right ears, those juicy tidbits might become a scandal that brings down a minister. Even without such weapons at hand, declaring someone persona non grata at her own events can mean they find themself excluded elsewhere as well . . . and without the chance to rub shoulders with influential people, their chances of advancement, whether through marriage or political appointment, go into a steep decline.

So is the social scene occasionally petty and vicious? Absolutely -- but that doesn't make it trivial. Stylish ladies or sociable gentlemen can leverage this world as an alternative route to power, all without ever lifting anything more dangerous than a fan or a pen.

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(originally posted at Swan Tower: https://is.gd/G7vEgj)
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Friendship hardly seems like something that needs worldbuilding. It's a basic human behavior, right? We all make friends?

Sure -- but what friendship means does not stay the same.

Starting at: Who can you be friends with? Then and now, social divisions may complicate the answer to that. Can men and women be friends? If sex segregation means that women aren't supposed to go out into society or interact with men who aren't their relatives, then cross-gender friendship is pretty much restricted to a trusted cousin or two. (Even then, the relationship is likely to be spoken of in familial terms instead.) But a more egalitarian society may still be dubious of friendships between men and women, with many people assuming there will always, inevitably, be an undercurrent of sexual tension there: friendship as a consolation prize, or a barrier to head off escalation to something more.

What about friendship across class lines? That will often be awkward, even without formal hierarchies of status to get in the way; after all, if one person's struggling to make rent and the other could buy their entire apartment building, you have some inherent inequality there. This gets particularly thorny when one person employs the other: however well they get along and enjoy each other's company, their personal and their business relationships may wind up pulling in opposite directions, to the detriment of both bonds. In that light, it's not surprising that many past societies would have said straight-out that such connections cannot be true friendship. That can only exist between equals.

Class also shares a quality with racial boundaries, which is that both of them are deeply interwoven with culture. People from different groups may have any number of cultural differences, creating significant contrasts in how they spend their free time, what they eat, and even how they converse. These things don't prevent friendship -- we have far too many real-world examples proving otherwise -- but they can make it more difficult, with opportunities arising for misunderstanding or conflict.

But what does it mean to be friends, anyway? So far we've been glossing over that as if it can be taken for granted . . . but one look at an elementary school (where kids are very much learning the social ropes) shows that's not the case.

The answer here isn't just cultural but personal, too. One individual may refer to anybody they know in a positive, non-business capacity as their friend; to their neighbor, most of those people are "acquaintances" or "people they know," with the term "friend" reserved for those who enjoy a deeper connection. Digital relationships particularly complicate this, with the rhetoric of "friending" someone on a social media network implying more connection than actually exists. And how many friends can you have? Most people don't put a real cap on that, but they may feel you can have only one best friend at a time, and that to throw the superlative around more broadly cheapens its meaning.

Part of what muddies the waters here is that we rarely have formal markers for friendship, the way we have them for marriage. Friendship bracelets (which are said to have historical origins in Central America) started being shared in the '70s or '80s; however, they're not universally used, and people can wear that style of bracelet without it signifying anything in particular. Children may declare "you're my friend now" or ask "are we friends?", but adults -- at least in the societies I know -- are more likely to leave it implicit, with all the social pitfalls that entails.

Because part of friendship is being able to share certain intimacies with the other person. That might mean dumping your troubles on them, knowing (or at least having good reason to hope) you'll receive a sympathetic hearing; it might mean asking them to do things for you, without needing to negotiate some kind of explicit compensation or trade. If you try either of those things with someone you assume is a good enough friend for it, only to find they don't see the two of you as being that close . . . oof. It can get very awkward, very fast.

And "intimacy" may go a lot farther than that. In much of the past, and in many parts of the world today, it's entirely normal for friends to show a degree of physical affection that my fellow Americans generally reserve for significant others: hugging is okay, at least for some people in some circumstances, but holding hands as you walk down the street? Kissing, on the cheek or on the lips? Taking a bath together, or sharing a bed? Those things look romantic to us, not platonic.

The same goes for emotional intimacy, or rather, how it's expressed. If you read the letters of same-sex English friends from the nineteenth century, they regularly speak of each other in terms so passionate, you could easily mistake them for lovers. And in some cases, we have reason to surmise that's one hundred percent true; deep friendships could indeed be a cover for a type of relationship not sanctioned by society at the time. But that cover worked because friends did write to each other in such terms, without anybody assuming that "I long to kiss your lips again" carried sexual implications.

Which makes for interesting challenges when it comes to fiction. If you write such behavior into your invented society, then it's likely that a high percentage of your readers are going to interpret that as shippy. In some ways that's fine -- a certain type of reader will ship all kinds of pairings you never intended -- but in other cases, that may make your audience think you're queer-baiting them, suggesting something and then not delivering. Even if they don't feel cheated, the weight of association is going to shift how they read the characters' behavior, adding sexual overtones where none were supposed to be.

Finally, there's the question of how friendship ends. Again, children tend to make it more explicit: "I'm not going to be your friend anymore!" Social media gives us the passive-aggressive option of unfollowing somebody, which they may or may not even notice happening. If you have some of their belongings, or they have a key to your place, a sufficiently bad rift may entail a dramatic scene of shoving somebody's stuff back at them or revoking their access. But mostly we just drift away, ending the relationship as ambiguously as we began it. . . with every bit as much room for uncertainty and misinterpretation.

Seen in that light, there's frankly a lot to be said for worldbuilding more overt structures around the beginning, ending, and depth of friendship between your characters. Or maybe not: maybe crossed wires and hurt feelings are exactly what your story needs!

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(originally posted at Swan Tower: https://is.gd/QcgTOl)
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Ars longa, vita brevis -- but even art doesn't last forever. At least, not without a lot of help.

The ephemerality of art does, of course, depend on what you're doing. Performing arts are fleeting by nature: there's notation or (nowadays) recording, but when we talk about preserving something like music or dance, we tend to mean the art form as a whole, making sure there continue to be practitioners and audiences. In this sense it's much like a craft, where you need an ongoing series of teachers and students to inherit their wisdom -- which includes passing on the specific details of a song or a dance, an oral story or an epic poem, if you don't have a way of committing those to a more permanent medium. If that chain of transmission gets broken, then skills or entire works of art may be lost.

Physical art is more fixed, but that doesn't mean it's lasting. I've talked before about how much literature was destroyed after the collapse of the Western Roman Empire cut down on the availability of papyrus: that stuff isn't durable, and so anything written on it has to be copied and recopied, over and over again, as the original version decays. Many kinds of wood-pulp paper have a similar problem with acid; unless it's specially treated (acid-free paper), it succumbs to what's poetically known as "slow fire," gradually turning the paper more and more brittle until the slightest touch causes it to disintegrate. Modern science has ways to stabilize and de-acidify the paper, but for these kinds of artworks, "preservation" usually consists of continually making new copies, so that the content survives even if the container does not.

Some things you might think don't need conservation. Fired clay has survived for thousands of years; surely it's perfectly fine, right? Not necessarily. Depending on how the clay was treated, it may still contain salts that can expand and crack the material, even to the point of it disintegrating into useless fragments. Salt and other chemicals can also attack stone, accumulating either through rain (which is rarely entirely pure), through wind, or through dampness rising from the ground. Heat and cold also create stress on the stone which can lead to cracks: microscopic ones at first, but as the strain continues, and especially if those cracks are infiltrated by substances that expand and contract at different rates, entire pieces can break off. This is why so many ancient statues are missing noses, hands, and other protruding bits.

Even if it's less dramatic than that, weathering takes a gradual toll. Erosion from wind and water scrapes away infinitesimal layers of detail from the surface, year after year. Iron obviously rusts, but nearly any metal can corrode in one fashion or another -- sometimes damaging not only itself, but everything around it. Wooden elements not only rot but warp, placing stress on anything they connect to. Pigments fade and discolor, perhaps from the mere touch of light; textiles combine the vulnerabilities of those pigments with the brittleness and decay of organic material. Insects may eat away at artworks or lay their eggs within them; moss and lichen, while picturesque in their own way, hasten the breakdown of whatever they've latched onto. The list of potential sources of damage is nearly endless.

The cruelest twist is that sometimes we ourselves are the cause of the very problems we're trying to address. Our efforts to preserve great works of art go back for centuries, but our knowledge of how to do that well is much more recent. Past conservators have worked diligently to clean dirt and overgrowth off statues or paintings . . . not realizing that the cleansers they're using are causing other kinds of damage, especially once the long term comes into play. Maybe it looks fine in the moment, but it's actually dried out the paint so that later on it begins to crack and flake away from the canvas or panels beneath.

Our efforts to halt or reverse damage can likewise become part of the problem. Adding metal brackets to stabilize some work of stone may seem like a good idea, but their corrosion or warping can destroy what they were meant to protect. (This likely contributed to the collapse of Coventry Cathedral during the Blitz, as the fire heated the iron supports added by the Victorians.) And have you ever wondered why so many paintings by the Old Masters look dark and yellow? That's because at some point, some well-meaning person gave them a coat of varnish to protect the paint beneath -- and then, in the decades or centuries since then, the varnish has aged and collected dust, distorting the colors of the painting and obscuring finer details. You can see this in a video by Philip Mould that recently made the rounds of the internet, showing him cleaning away a thick layer of discolored varnish to reveal a startlingly vibrant portrait beneath.

And finally, conservation sometimes includes touching up the original -- but where the line is between "touching up" and "adding your own ideas" may be in the eye of the beholder. Quite a few classical sculptures you might see in Italy nowadays were actually found as fragments, with Renaissance artists hired to "restore" the missing portions according to their own vision -- look into the famous grouping Laocoön and His Sons to see the replacement right arm Laocoön was given, versus the one found later that seems to have been the original. A portrait of Isabella de' Medici in the Pittsburgh Carnegie Museum of Art was so thoroughly overpainted that the curator actually thought it was a modern fake; only upon X-ray examination did she find the original was holding an urn and had a completely different face. And, most egregiously, the "restorers" Sir Arthur Evans hired for the frescos in the Minoan palace of Knossos exercised so much of their own creativity around the surviving fragments that they transformed what we now know was a depiction of a monkey into a young boy.

The key goals nowadays are prevention, stability, reversibility, and honesty. Prevention means producing art on durable materials like acid-free paper, keeping fragile materials in climate-controlled rooms, bundling up outdoor sculptures in wintertime to protect them from the cold, and otherwise trying to forestall problems from getting a foothold in the first place. Stability means leveraging our improved knowledge of chemistry to ensure that the materials we use to repair or protect works of art are less likely to cause damage later on. Reversibility means doing our best to guarantee that anything we add can be removed later on without harm: it's fine to put protective varnish on a painting or a sculpture, so long as we can also wipe it away. And honesty means that, if we fill in the gaps on some fragmentary relic, we let the seams show, instead of trying to pass off our own additions as the genuine article.

Do we succeed at adhering to these goals all the time, in all circumstances? Of course not. And even when we try, we may miss the mark, such that later generations curse us for well-meaning interventions that accidentally made things worse. But we do the best we can with the knowledge and tools we have, which is all that anyone can promise.

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(originally posted at Swan Tower: https://is.gd/kvMTkk)
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Forgery: where art and crime intersect.

Not all kinds of forgery are art, of course. When my fourteen-year-old self forged my father's signature on my practice records to assure my band director that yes, of course I practiced at home as much as I was supposed to, there was no art involved there. (Rather the opposite, in fact.) I suppose you could argue that mimicking someone's handwriting is calligraphic forgery, but that feels to me like it's stretching the point. Counterfeiting we've already talked about separately, in the first year of this Patreon; the manufacture of fake IDs or other legal documents, or of something like knockoff Gucci purses, are also not the focus of this essay.

No, here we're concerned with the creation of fake objects of art, whether works attributed to a specific artist, or anonymous artifacts of a particular place and time. And this is a topic I find fascinatingly squirrelly.

The techniques necessary to pull this off have gotten increasingly sophisticated over time. Back in the day -- or even now, if you're selling to a credulous enough fool -- anything that passed muster to a casual glance might suffice. Get yourself a fresh sheet of parchment, papyrus, or paper, write or draw on it, apply some physical and chemical stresses to make it look old, and you're good to go. Fire a pot or clay figure, or carve something out of stone, then batter it around for that authentic chipped look. Maybe even stamp out an ancient coin or two, if it's a piece rare enough to be worth substantially more than its metal content.

These days, it's not nearly that simple. We have carbon dating, spectroscopic analysis, and other high-tech methods of determining whether some detail is out of place. Which doesn't mean forgeries have gone away; it just means that talented forger needs to know a lot more than just what their proposed artifact should look like. There's a thriving market in blank fragments of ancient papyrus -- so the substrate will pass an age check even if what's written on it is new -- and who knows what texts have been scraped off bits of parchment, what paintings have been covered or rubbed away, so something more lucrative can be put in their place. The best forgers need to know the chemistry of inks and paints, how to make the right tools, the techniques used back then, so that only the closest analysis by the most skilled experts can spot the fake.

Nor is it only about the object itself. These days, we also pay a lot of attention to provenance: the history of an object's ownership, which can help to prove that it wasn't made last week. (A very similar term, provenience, is used in archaeology to refer to where the object was found: relevant to sifting out illegally looted objects from those excavated under legitimate conditions.) Of course, if you want to pass off a fake as the real thing, you also have to forge a provenance -- hence the massive upswing after World War II in items that had been the property of an "anonymous Swiss collector," a fig leaf to cover Nazi theft and forgeries alike.

That's when you're just trying to make a Twelfth Dynasty Egyptian ushabti or a bronze ornament from Sanxingdui: a plausible example of a type, but nothing more specific than that. When you're trying to pass something off as a previously-unidentified Picasso or Rodin, then you can't hide behind the expected variations between different nameless historical artisans; you have to mimic not just the materials but the ideas, composition, and execution of that specific person -- well enough that it seems like it could have genuinely been their work.

And at that point, you very nearly have a Zen koan on your hands: if someone forges a Rembrandt so well it can't be told from the real thing, is there a meaningful difference? Is the art itself what's worthwhile, or the fact that it was made by a specific person?

The answer to that really depends on context. If I'm a layperson who likes Caravaggio's style of painting, and somebody else comes along who paints just like Caravaggio (without claiming those are his works), I might be delighted to acquire things of the exact type I like for a fraction of the cost. Yay for pretty art! By contrast, if a forger lies to me and I pay Caravaggio prices for something that doesn't suffer from the scarcity of the artist being dead for centuries, I'm probably going to be pissed. And if I'm an art historian trying to learn more about Caravaggio, that forger has actively poisoned the well of scholarship by introducing false data.

Some of our "forgery" problems now actual stem from situations more like that first example. You can buy a million and one plastic replicas of Michaelangelo's David in Florence, and nobody thinks of those as forgeries . . . but rewind a few centuries or millennia, and those replicas had to be hand-crafted out of marble or bronze or whatever suited the sculpture being copied. That wasn't forgery; it was just how art got replicated, and the best copyists were deploying a useful, legitimate skill. The same was true of paintings. Now, however, the interests of both scholarship and the aura of owning a verified-as-legitimate original mean we have to sort that historical wheat from the chaff.

Or take the workshop context in which many Renaissance artists operated. Apprentices were expected to mimic their master's style, and if the result was good enough, the master was free to sell those works under his (or, more rarely, her) own name. Again, nowadays we strive to separate those out from the authentic works of the master -- but that reflects a modern attitude where the individual genius is the most important thing, above whether it reflects their style or was made under their auspices.

Some forgeries are extremely famous. Han Van Meegeren had to out himself as a forger when he was accused of collaboration for selling a Vermeer to the Nazi Hermann Göring; to prove that he hadn't hocked a piece of cultural patrimony, he painted another one while court-appointed witnesses stood and watched. The Getty Museum in Los Angeles has spent quite a bit of money trying to prove the disputed authenticity of a kouros (a specific style of statue) they bought for seven million dollars, but the best they've been able to achieve is a label identifying it as "Greek, about 530 B.C., or modern forgery." The Boston Museum of Fine Arts similarly clings to the hope that their probably-fake "Minoan snake goddess" statuette might be the real thing.

One thing these forgeries have in common: the demand for the genuine article is high enough to make fakes worth the effort of their creation. Minoan snake goddesses got manufactured because Sir Arthur Evans' excavations at Knossos attracted a ton of publicity, and he was not particularly discriminating in buying the "discoveries" people brought to him. Few criminals bothered forging Indigenous art until collectors turned their attention toward those parts of the world, thereby creating demand. This can in turn come full circle: van Meegeren's post-trial fame made his paintings rise high enough in value that his own son wound up forging more of them.

Nobody knows for sure how many fakes are on display in museums, galleries, and private collections. Some estimates run very high, due to the way today's plutocrats treat the acquisition of art as an investment strategy and display of status, while others say that improved methods of detection and the emphasis on authenticating an object before somebody forks over millions for it have greatly reduced the incidence. We'll never really know for sure, because of the loss of face inherent in admitting you paid too much for a forgery -- including the cratering in value for other works that might become suspect by association. But if you want to tell a story of trickery and sordid doings, the art world is rife with possibility!

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(originally posted at Swan Tower: https://is.gd/aYnVC2)
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Throughout the art sections of this Patreon, I've been grouping them into broad categories: visual arts, performing arts, literary arts, and so forth. But what about the arts that are kinda of . . . none of the above?

It's a trick question, honestly, because just about everything can be classed under one of those categories. But I do want to take a moment to talk about a variety of arts that, while classifiable as painting or sculpture or what have you, don't normally get included under those headers, because of how they're used or what materials they involve. It's not an exhaustive list, but it will serve as a reminder that our species is as much Homo creatrix as it is Homo sapiens: if we can use it for art, we probably have.

Let's look at the "painting" side of things -- I don't know if there's a good technical term that covers painting, drawing, and anything else involving the creation of images or designs on a two-dimensional surface. Some variations here are about technique, as in the case of frescoes: there you execute your work upon wet plaster, making the pigment far more durable. And those are usually murals, though not always, which differentiates them from both the more portable sort of art and the scale on which the average painter operates; a mural doesn't have to be enormous, but it certainly lends itself to monumental work, far beyond what a canvas could reasonably support.

The question of what is being painted leads us toward some other interesting corners. Illumination, for example, is the art of decorating the pages of books, whether by fancifying the text itself (illuminated capital letters and the like) or by including images alongside. Other people have made art out of painting eggshells -- or carving them, if the shell is thick enough; ostrich eggs are good for this, and one can imagine dragon eggs being the same way -- or the insides of glass balls. Those also frequently involve working at a very tiny scale, and it's worth noting that miniature painting is a whole field of its own, making a virtuoso display out of executing your work at a level where someone might need a magnifying glass to fully appreciate it.

(Er, "miniature painting" in the sense of "very small," not "minis for Dungeons & Dragons or a similar game." Though that's its own popular art form, too!)

In other cases, it's the medium of the decoration itself that becomes unusual. I've mentioned mosaics before, tessellating colored stones, ceramic, or glass to make an image, but you can grind even smaller than that with sandpainting. This doesn't always involve actual sand -- sometimes it's crushed pigments instead -- and some versions are more like carving in that they involve drawing in a sandy surface, but most specifically this involves pouring out sand or powder to create your designs. As you can imagine, this tends to be an ephemeral art . . . but that's often the point, especially when it's used in a ritual, religious context.

Some of these arts start rising above the two-dimensional surface in interesting ways. Beading can, when done thickly enough, become almost sculptural; it's also massively labor-intensive, which is why it became popular for sartorial displays of wealth when industrialization made the production and dying of fabric much cheaper. Quillwork is a form of fabric decoration unique to Indigenous North America, using dyed and undyed porcupine quills to create designs; among the Cheyenne, joining the elite Quilling Society that crafted such things was itself a form of status. This is distinct, however, from quilling: a different art with a similar name that curls tiny slips of paper into coils, then glues them to a backing to create images from the coils.

Paper leads us onward toward more overtly sculptural uses of that medium. What is origami, after all, but a specific kind of paper-based sculpture? That one in its strict incarnation prohibits cutting or gluing the paper to create its forms, which puts it at the polar opposite end of the spectrum from papercutting: an art some of us may have tried in simple form as kids, but skilled practitioners can achieve astonishingly complex and beautiful pictures. One particular version of this, the silhouette, is traditionally done with black paper and used especially for portraiture.

Basketry maybe should have gone into the textiles essay, both because many of its techniques are close kin to weaving and sewing, and because it very much belongs among what I termed the "functional arts" -- those which serve a utilitarian purpose while also including an aesthetic dimension. Anything pliable can potentially be used for basketry: most often plant materials like straw, willow, grass, and vines, but also animal hides or modern materials like strips of plastic. The resulting vessels are vitally important as storage containers and can even be made waterproof, especially if they're coated in clay or bitumen, but by working patterns into their design, basket-makers can also make them beautiful.

Or perhaps you go in an entirely non-utilitarian direction. Flower arranging is about taking nature's beauty -- perhaps from a garden -- and displaying it in an artificial way, knowing full well that soon the flowers will wilt. But where most of us stop at just sticking a few blooms in a vase, some artists go on to create full-blown sculptures of flowers and greenery, sometimes with complex internal structures that continue supplying water to the blooms to extend their life. There was even a competitive TV show about this, The Big Flower Fight!

I could keep going, of course. Baking is a functional art insofar as it makes something for you to eat, but it definitely has its elaborate end where the artistic value of the decoration or shaping is as much the point as the taste of the final product -- if it's edible at all, which it may not be! Amaury Guichon has made an entire TikTok phenomenon out of showcasing his monumental chocolate sculptures. I'm sure someone out there has devoted their life to the art of meat sculpture, but I'm not going to go looking for evidence of that. The point is made: if we can turn it into art, we probably will.

Which is honestly kind of amazing. Art is, after all, about doing more than the minimum required for our survival. It is a mark of our success as a species, that we have freed enough of our time from the work of acquiring food and shelter that art is possible. And it says something about our inner state, that when we have a spare moment available, we often want to spend it making something beautiful -- out of whatever comes to hand.

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(originally posted at Swan Tower: https://is.gd/ANFkiL)
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I've been trying for some time now to get a landscaper not to ghost me, so we can redo the front and back yards of my house.

Am I trying to hire a contractor, or an artist?

Yes. Both. Year Nine's discussion of how we've reshaped the land focused entirely on utilitarian aspects: draining wetlands, filling in shorelines, flattening land for agriculture and roads. We entirely skipped over the aesthetic angle -- but that matters, too! The land and what grows atop it can become a medium for art.

A fairly elite art, though. At its core, landscaping for the purpose of a garden or a park is about setting aside ground that could have been productive and using it for pleasure instead. Not to say that there can't be some overlap; vegetable gardens can be attractive, and parks might play home to game animals that will later grace the dinner table. But there's a sort of conspicuous consumption in saying, not only do I have land, but I have enough of it to devote some to aesthetic enjoyment over survival.

We don't know what the earliest gardens were like, but we know they've been with us probably about as long as stratified society has been, if not longer. The Hanging Gardens of Babylon (named for their tiered structure) were one of the Seven Wonders of the Ancient World, and those -- if they ever existed -- were a continuation of a well-documented Assyrian tradition of royal gardens, which included hydraulic engineering to supply them with water. So this was not a new art.

But when did it become an art? I'm not entirely sure. The boundary is fuzzy, of course; gardens can exist without being included in the discourse around Proper Art. (As we saw in Year Eight, with the shift toward recognizing textiles as a possible form of fine art.) Europe didn't really elevate gardens to that stature until the sixteenth century, as part of the Renaissance return to classical ideals. The earliest Chinese book I've been able to find on the aesthetics of gardening, as opposed to botanical studies of plants, is from the seventeenth century, but it wouldn't surprise me if there were earlier works. I think that when you start getting specific aesthetic movements and individual designers famous for their work, you're in the realm of Art instead of a functional thing that can also be pretty; I just don't know when that began.

There definitely are aesthetic movements, though! In particular, gardens-as-art swing between the poles of "nature in her most idealized form" and "intentionally artificial." Many Japanese gardens exemplify the former, while European gardens laid out in complex geometric beds demonstrate the latter. It's not entirely a regional differentiation, though; Japanese dry ("Zen") gardens, with their carefully raked seas of gravel, are obviously not trying to look natural, and Europeans have enjoyed a good meadow-style garden, too.

This is partly a question of how you're supposed to interact with these spaces. Some -- including many of those Japanese examples, dry or otherwise -- are meant to be viewed from the outside, e.g. while sitting on a veranda or looking down on it from an upstairs window. Others are meant to be walked through, so they're designed with an eye toward what new images will greet you as you follow a path or come round a corner. Meanwhile, hedge mazes may purposefully try to confuse you, which means they benefit from walls of greenery as close to identical as you can get them -- until you arrive at the center or some other node, where the intentional monotony breaks.

In pursuit of these effects, a garden can incorporate other forms of art and technology. Hydraulics may play a role not only in irrigating the garden, but in fueling fountains, waterfalls, artificial streams, and the like, which in turn may host fish, turtles, and other inhabitants. Architecture provides bridges over wet or dry courses and structures like walls, gazebos, arches, arbors, bowers, pergolas, and trellises, often supporting climbing plants. Statuary very commonly appears in pleasing spots; paintings are less common, since the weather will damage them faster, but mosaics work very well.

But the centerpiece is usually the plants themselves. As with zoos (Year Four) and the "cabinet of curiosities"-style museums (Year Nine), one purpose of a garden may be to show off plants and trees from far-distant lands, delighting the eye and possibly the nose with unfamiliar wonders. The earliest greenhouses seem to have been built to grow vegetables out of season, but later ones saw great use for cultivating tropical plants far outside their usual climes -- especially once we figured out how to heat them reliably, circa the seventeenth century. In other cases, the appeal comes from carefully pruning the plants to a desired shape, whether that's arching gracefully over a path or full-on sculpture into the shapes of animals or mythological figures.

One particularly clever trick involves accounting for the changing conditions inherent to an art based in nature. Many gardens go dead and boring in the winter -- or in the summer, if you're in a climate where rain only comes in the winter -- but a skilled designer can create a "four seasons" garden that offers shifting sources of interest throughout the year. Similarly, they may use a combination of artificial lighting and night-blooming flowers to create a space whose experience is very different at night than during the day.

And gardens can even serve an intellectual purpose! Like a museum, its displays may be educational; you see this in botanical gardens and arboreta, with their signs identifying plants and perhaps telling you something about them. Many scholars over the centuries have also used gardens as the site of their experiments, studying their materials and tweaking how to best care for them. But this doesn't stop with plain science, either. We often refer to dry rock gardens as "Zen gardens" because of their role in encouraging meditative contemplation, and actually, it goes deeper than that: the design of such a garden is often steeped in symbolism, with rocks representing mountains in general or specific important peaks. I don't actually know, but I readily assume, that somebody in early modern Europe probably created a garden full of coded alchemical references. The design of the place can be as much a tool for the mind as it is a pleasure for the senses.

Which brings them back around to a functional purpose, I suppose. Gardens very much straddle the line between aesthetics and pragmatism!

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(originally posted at Swan Tower: https://is.gd/O7UpKN)
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Uprisings. Revolts. Insurgencies. Rebellions. Civil wars.

What are the differences between all these things?

The gradations can be quite fine, in no small part because they're often as much a question of public relations as one of technical definitions. (Especially in a historical context, before political scientists started making technical definitions.) They're all forms of internecine strife, differentiated by how organized they are, how violent, how acknowledged by the official government, and so forth. And so, rather than trying to separate all the possible strands, I'm just going to talk about them in a lump here.

Genre fiction loves the idea of the Big Rebellion. A plucky band of idealists gather together, maybe fight a few battles, kill or capture the king, and put somebody new in charge: Mission Accomplished! A phrase George W. Bush famously used rather prematurely after the U.S. invasion of Iraq in 2003, and I deploy it here quite with deliberate intent, because of course the situation is unlikely to be that simple. Regime changes rarely go that quickly and smoothly, and even if the guy who used to be in charge dies, is that really the end? His loyalists, instead of laying down arms, are liable to find someone else to rally around: a brother, a son, somebody claiming to be a son, etc. It took about thirty-one years for the fighting to end after the Glorious Revolution of 1688 deposed James II & VII from the thrones of England and Scotland, and Henry VII had to deal with multiple pretenders announcing themselves as various lost royal relatives after the Wars of the Roses.

But it's also somewhat rare for a rebellion to sweep in and put somebody totally new on the throne, at least in the kinds of societies we tend to write about. Changes of dynasty do happen, but where there's a strong expectation of titles being inherited within a bloodline, claimants often grasp for some fig leaf of lineage or marriage to a suitable spouse to cover their naked ambition. Winning legitimacy on charisma alone is not unheard of, but it's much less common. Most civil wars within a kingdom look more like the English Anarchy, with the previous king's daughter fighting his nephew for the crown. (She lost, but her son wound up inheriting anyway after her cousin died.)

There are other reasons for civil strife, though, and they tend to be much less explored in science fiction and fantasy.

In particular, a whole swath of this subject can be placed under the header of "listen to us, damn it!" The famous Magna Carta of England was the product of rebellion by a group of barons against King John -- but they weren't trying to replace him. Instead they wanted him to confirm the Charter of Liberties proclaimed by Henry I about a century before, which protected certain elite rights. (Magna Carta itself is not about the rights of the common man, either, though people in later centuries assumed for a while that it was.) If war is the continuation of policy with other means -- the actual phrasing used by Clausewitz, often somewhat misquoted -- then revolts can be a way of angling for leverage in a political dispute.

This is especially true of peasant revolts. It is extraordinarily rare for the common folk to rise up and effect a regime change all on their own; in fact, it is rare enough that I can't think of any ironclad examples. (If you know of one, I welcome it in the comments!) The American and French Revolutions were heavily led, at least in the first instance, by relatively privileged men; even the Haitian Revolution likely would not have succeeded if the rebels hadn't received support from outside. Peasants, slaves, and other such folk simply do not have the resources or knowledge necessary to stand unsupported against people who hold every advantage against them.

But most peasant revolts aren't aimed at installing a new king or swapping monarchy for some other system of government. They're attempts to redress specific grievances, like unfair taxation or judicial corruption, or to achieve improved rights, such as through the abolition of serfdom (one of the goals of Wat Tyler's Rebellion in 1381). And if we're being honest, goals like that are a lot more important to the average farmer in his field than who exactly is ruling the country! Kings come and go, but taxes remain.

The relative achievability of those goals doesn't mean they get achieved, though. Governments have a loooooong and inglorious history of viewing any such resistance as treason, and they put it down with extreme force. Nor is this solely a thing of the distant past: in more modern times, labor organization has been viewed in a very similar light, as a rebellious disobedience to the law, posing a great enough threat to the stability of the nation that it justifies violent or even lethal response.

Nonviolent resistance isn't unheard of in historical eras, but large-scale acts of it have become more common over the past century or so. I wonder -- this is entirely my own thought, not anything I've read, and it's not a subject I'm deeply familiar with -- if its success relies at least in part on mass communication. While nonviolent groups have existed before, as a tactic in effecting widespread social change it seems to be mostly new, and that makes sense when you think about the role played by optics. As I said above, governments tend to respond with force to those who disobey, and that excites a lot more sympathy and support for peaceful protesters when the news can be widely circulated. (Particularly if the event is captured on video.) Of course, routine interpersonal violence has also declined over time, so most disputes these days are less likely to break out into fights, let alone fatal ones.

Civil strife has absolutely not gone away, though, nor do I think it's likely to do so any time soon. Right now in my own country, we have widespread resistance to the authoritarian government of Donald Trump, ranging from peaceful protests in the streets to acts of low-grade sabotage against the secret police of Immigration and Customs Enforcement (ICE) arresting and deporting anybody who looks too brown. It's not a revolution to throw him out ahead of schedule and replace him with somebody new, and it certainly can't be accomplished with one climactic fight and a quick denouement . . . but perhaps we could use more fictional examples of how this kind of struggle is fought.

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(originally posted at Swan Tower: https://is.gd/CYJRUS)
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Castles are a stereotypical feature of the fantasy genre, but for good reason: they're a ubiquitous feature of nearly every non-nomadic society well into the gunpowder era, until artillery finally got powerful enough that "build a better wall" stopped being a useful method of defense.

But castles, like walls, sometimes get simplified and misunderstood. So let's take a look at the many purposes they once served.

(Before we do, though, a note on terminology: strictly speaking, "castle" refers only a category of European fortified residence between the 9th and 16th centuries or thereabouts. I'm using the term far more generically, in a way that would probably make a military historian's teeth hurt. There's a whole spectrum of fortification, from single small buildings to entire cities, whose elements also vary according to time and place and purpose, and probably "fortress" would be a better blanket term for me to use here. But because "castle" is the common word in the genre, I'm going to continue referring to my topic that way. You can assume I mean a fortified building or complex thereof, but not an entire settlement -- though some of my points will apply to the latter, too.)

Most obviously, castles are defensive fortifications. What a wall does for the territory behind it, a castle does for everything within its bounds -- extending, in the more complex examples, to multiple layers of walls and gates that can provide fallback positions as necessary. This means that often (though not always; see below) the land outside is cleared, access is restricted, regular patrols go out if danger is anticipated, and so forth.

This defensive function is more concentrated, though, because a castle is frequently also a depot. If you're going to store anything valuable, you want it behind strong walls, whether that's food stores, military equipment, or money. Or, for that matter, people! Prisoners will have to stay put; nobles or other figures of importance are free to wander, but when trouble threatens, they have somewhere (relatively) safe to retreat. This can become a trap if the enemy lays siege to the place, but when you can't flee, holing up is the next best choice.

That category of valuables also includes records. Fortified sites are built not just for war, but for administration; given how much "government" has historically amounted to "the forcible extraction of resources by an elite minority," it's not surprising that defensive locations have often doubled as the places from which the business of government was carried out. Deeds of property, taxation accounts, military plans, historical annals, maps -- those latter are incredibly valuable resources for anybody wanting to move through or control the area. Someone who knows their castle is about to fall might well try to screw over the victor by burning records, along with any remaining food stores.

It's not all about hiding behind walls, though. As with a border fortification, a castle serves as a point from which military force can sally out. Even though these sites occupy very small footprints, they matter in warfare because if you don't capture them -- or at least box them in with a besieging detachment -- before moving on, they'll be free to attack you from behind, raid your supply train, and otherwise cause you problems. Sometimes that's a risk worth taking! In particular, if you can move fast enough and hit hard enough, you might pass a minor castle to focus your attention on a more significant one, leaving the little places for mopping up later. (Or you won't have to mop up, because the fall of a key site makes everybody else capitulate.)

Castles are also economic centers. Not only do they organize the production and resource extraction of the surrounding area, but the people there generally have more money to spend, and their presence entails a demand for a lot of resources and some specialized services. As a consequence, a kind of financial gravity will draw business and trade toward them. Even when the key resources are somewhere other than the castle itself -- like a water-powered mill along a nearby stream -- they're very likely owned by the guy in the castle, making this still the regional locus for economic activity. If there's a local fair, be it weekly, monthly, or yearly, it may very well be held at the castle or nearby; regardless of location, the castle is likely to authorize and oversee it.

This economic aspect may lead to the creation of a castle town: a settlement (itself possibly walled) outside the walls, close enough for the inhabitants to easily reach the castle. In Japan, the proliferation of castle towns during the Sengoku period was a major driver in the early modern urbanization of the country, and I suspect the same was true in a number of European locales. Eventually you may wind up with that thing I said I wasn't discussing in this essay: an entire fortified settlement, with a castle attached on one side or plonked somewhere in the middle. It's not a good idea to let the buildings get too close to the walls -- remember that you want a clear field in which to see and assault attackers, and you don't want them setting fire to things right by your fortifications -- but the town can contribute to the idea of "defense in depth," where its wall adds another barrier between the enemy and the castle that is heart of their goal.

You'll note that I've said very little about the specific design of these places. That's because there is an ocean of specialized terminology here, and which words you need are going to depend heavily on the specifics of context. How castles get built depends on everything from the money available, to the size and organization of the force expected to attack it, to the weapons being used: nobody is going to build a star fort to defend against guys with bows and arrows, because you'd be expending massive amounts of resources and effort that only become necessary once cannons enter the field. Moats (wet or dry), Gallic walls, hoardings, crenelations, machiolations, arrowslits, cheveaux de frise . . . those are all things to look into once you know more about the general environment of your fictional war.

But back to the castles as a whole. Most of the time, they "fall" only in the sense that they fall into the hands of the attacker. A section of the wall may collapse due to being sapped from below and pounded above, but it's rare for the place to be entirely destroyed . . . in part because that's a lot of work, and in part because of all the uses listed above. Why get rid of an extremely expensive infrastructure investment, when you could take advantage of it instead? Wholesale destruction is most likely to happen when someone has achieved full enough control of the countryside that he's ready to start kneecapping the ability of his underlings to resist that control.

Or, alternatively, when somebody shows up with cannon and pounds the place into rubble. Functional castles in even the broadest sense of the word finally died out in the twentieth century, when no wall could really withstand artillery and pretty soon we had airplanes to fly over them anyway. But at any technological point prior to that -- and in the absence of magic both capable of circumventing fortifications, and widespread enough for that to be a problem defenders have to worry about -- you're likely to see these kinds of defensive structures, in one form or another.

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(originally posted at Swan Tower: https://is.gd/NzFCtO)
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There's a pop-culture tendency to point at structures like Hadrian's Wall or the Great Wall of China and laugh because "they didn't keep invaders out." But that betrays a very limited understanding of what a wall is for.

Without a wall, anybody can wander through anywhere they like -- terrain permitting, which is why people like to put borders in places where nature itself forms a useful barrier. (Much cheaper that way.) When you build a wall, though, easy passage can only be effected in a limited number of places: specifically, where there are gates. Legitimate traffic will go through those restricted channels, which means that at a minimum, your wall gives you the chance to monitor that traffic. If you want to ask their business, record information, collect taxes, or turn somebody away, a wall makes those tasks much simpler.

Can people get over the wall in non-gate locations? Of course: outside of fantasy, basically no wall is completely unclimbable. But every bit of difficulty you put in an intruder's way is going to limit how easily and, more important, how usefully they can get across. Even a mere palisade of sharpened stakes, like that used to defend the Roman border in Upper Germania, is beneficial in that regard. Sure, somebody can get over it. But can a hundred? A thousand? Without being noticed? Even if they can, their horses sure as hell can't, or their supply train. If they want to bring an effective invasion force through, that small group has to either bring the wall down, or (more likely) hit a gate fort from behind, through a surprise attack or treachery. Then, with the gate in their control, they can actually start the invasion proper.

Defense, however, isn't just about barriers; it's also about surveillance. A wall and its forts make a useful base from which to send out reconnaissance patrols, which might either return word of an approaching army or not return at all -- and that's a warning in its own right. If the defenders are competent, they'll also keep a swath of ground outside the wall clear of trees, so that anybody approaching will be spotted before they reach the wall itself. Once there, ideally no point anywhere along the line will be out of view of a watchtower, even if you have to change their spacing or the path of the wall to arrange that. The result is that even the aforementioned single guy or small force can't go unnoticed, unless they go without torches on a cloudy or moonless night -- which, of course, makes it that much harder to effect a crossing. Once the defenders see anything, they light signal fires or otherwise send an alert, and the larger body of soldiers at a gate fort knows to prepare for trouble.

Nor does it end there! In addition to the watchtowers and forts, a wall frequently has nearby support, in the form of one or more larger settlements with their own garrisons. This place can have support services for the army (you don't want a ton of civilians at your wall), and soldiers can rotate in and out -- wall duty being kind of famously an unpleasant assignment. When something goes down at the border, word also gets sent to the nearby army, which can either ride out in support or batten down the hatches in preparation for an impending attack. This can ripple out as far as it needs to, from that settlement to deeper within the territory, and all the way back to the capital or wherever the ruler happens to be.

In other words, a wall is a larger-scale version of the security principles we talked about in Year Three. To begin with, it serves as a deterrent: attacking someplace guarded by a wall is harder than attacking someplace without, which either diverts the enemy to an easier target or discourages the less well-organized foe. If they attempt something anyway, the wall gives you an opportunity to spot it coming, and to warn others that they're in danger. And finally, it provides a foothold for your response, whether that be killing, capturing, or driving off whoever threatens the wall and everything it protects.

So why don't they always work?

Most failures can be chalked up to an insufficiency of money, of loyalty, or of both. If a state can't or won't pay to properly maintain its wall and associated defenses, then crumbling sections or encroaching forest will make it easier for people to get across unseen. If it can't or won't pay to properly equip, train, and compensate its soldiers, then they'll slack off in their vigilance or be useless when trouble arrives. And poorly paid soldiers -- especially poorly paid commanders -- are more susceptible to bribery. Why bother sneaking a bunch of guys over the wall in pitch-black night and then assaulting a fort when you could just get somebody inside to open the gate for you?

Most of the time, the security failures will be small ones. Somebody takes an unauthorized nap and it's fine, because nine hundred ninety-nine times out of a thousand, nobody's trying to slip across at that exact moment. Guys at a watchtower or two get bribed to look away from, not an invading army, but some smugglers bringing contraband over the border. Maybe twenty guys manage to raid a border village -- and then possibly stay on that side of the wall, marauding through the countryside, because everything they steal makes it that much harder to get back home (assuming they even want to go).

But the big failures are dramatic. Somebody turns coat against their country, maybe for greed, maybe for ideology, but the result is pretty much the same. It may sound like a good idea to get a troublesome general out of your hair by sending him as far from the capital as he can get, but you do risk him deciding he's got better friends on the other side of the wall. If he's competent and ruthless enough, he can keep that warning system from transmitting an alert until his loyalists and new allies are deep into your territory, where there are no more walls to help keep them out.

No, walls don't always work. But when you really need to defend a border, having one is worth the expense. Just make sure you don't stop paying the bills.

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(originally posted at Swan Tower: https://is.gd/ZidYV5)
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When Jules Verne wrote Journey to the Center of the Earth, he was thinking in terms of a hollow planet. There's another sense in which we can think about the center of the earth, though -- a more spiritual one.

We can approach this in two dimensions. Horizontally, the center of the world can be called the omphalos, from the Greek word for "navel." The Greeks had a myth that Zeus loosed two eagles from the opposite ends of the earth which, flying at equal speed, crossed each other's paths at Delphi, thereby proving it to be the precise middle of existence. A stone sculpture there -- the original of which may now be in the museum at Delphi, or that may be a later replica -- served as a sacred object to mark the spot.

I should note in passing that this idea can also be executed on a smaller scale than the whole world. The Roman Forum contained the Umbilicus Urbis or "navel of the city," the reference point for measuring all distances to Rome; Charing Cross has served the same function for London since the nineteenth century. That's a very pragmatic purpose, but not incompatible with a spiritual dimension: the Umbilicus Urbis may also have been the above-ground portion of a subterranean site called the Mundus or "world," which was a gateway to the underworld.

Which brings us to the (sort of) vertical dimension. Axis mundi as a term was coined for astronomical purposes, but it's been extended as a catch-all for describing a widespread religious concept, which is the connection point between different spiritual realms.

An axis mundi can take any form, but a few are noteworthy for cropping up all around the globe. One of the most common is the world tree, whose roots extend into the underworld and whose branches reach into the heavens. The exact type of tree, of course, depends on the local environment: the Norse Yggdrasil, one of the most well-known examples, is usually said to be an ash (though some theorists hold out for yew), while the Maya saw theirs as a ceiba, and in northern Asia it might be a birch or a larch. Depending on how flexible you want to be with the concept, you might see as a world tree anything that connects to at least one other realm, like the oak at Dodona whose roots supposedly touched Tartarus, without a corresponding link upward.

Mountains are the other big motif. Olympus, Kailash, Qaf, and Meru are all singular and stand-out examples, but anywhere there are impressive mountains, people have tended to think of them as bridges between different spiritual realms. They more obviously connect to the heavens than the underworld, but especially if there are caves, their linkage can extend in both directions.

Approach it broadly enough, though, and an axis mundi can be basically anything vertical enough to suggest that it transcends our mortal plane. The folktale of Jack and the Beanstalk? It may not be sacred, but that beanstalk certainly carried Jack to a different realm. The Tower of Babel? God imposed linguistic differences to stop humans from building it up to the sky. Even smoke can be an ephemeral axis mundi: ancient Mesoamericans, burning the bark paper soaked with blood from their voluntary offerings, are said to have seen the smoke as forging a temporary connection to the heavens above and the deities who dwelt there.

These two concepts, omphalos and axis mundi, are not wholly separate. While the latter term can apply to anything that connects the realms, like a pillar of smoke, a really orthodox axis mundi -- the axis mundi, the fundamental point where many worlds meet -- is often conceived of as standing at the center of the universe, i.e. at the omphalos. (In a spiritual sense, if not a geographical one.) It's the nail joining them together, the pivot point around which everything turns.

And it does occasionally crop up in fiction. In Stephen King's Dark Tower series, the eponymous tower toward which Roland quests is a canonical axis mundi, linking many realities together. That actually makes the conclusion of his quest a difficult narrative challenge . . . because how do you depict the literal center of the cosmos in a way that's going to live up to its significance? (Without going into spoilers, I'll say that King provides two answers to that question. Many readers find both of them unsatisfying, but to my mind, they are just about the only way you can answer it. Neither one, of course, is a conventional denouement.)

Even without journeying to the fundamental center of creation, however, I think there's unused room for this concept in fantasy. Plenty of stories send their characters between planes of existence via some kind of gateway or portal: an arch, a ring of standing stones, or something else in that vein. I want more beanstalks! Maybe not literally a humble crop plant on steroids, but more vertical transitions, where you feel the effort of the characters climbing up or down to reach a heavenly realm, the underworld, or an alternate reality -- one that, by the climbing, is implied to exist in a certain spatial relationship with ordinary reality. Make them go on a long journey to reach that point of connection, or undergo more effort than a bit of chanting to create a structure imbued with the capacity to carry them across those boundaries.

Ironically, this is a place where science fiction sometimes winds up preserving more of a folkloric feeling than its sibling genre does. Space elevators are absolutely an axis mundi rendered in literal, mundane terms -- complete with placement at the center of the world, since the lower end of the cable would need to be near the equator for the physics to work. Mind you, a space elevator doesn't extend into the underworld (. . . not unless somebody writes that story; please do!), but as we saw above, sometimes the concept is applied to one-sided connections. It's close enough for me!

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(originally posted at Swan Tower: https://is.gd/bzQCUD)
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In these days of climate change, the notion of coastal areas going underwater is a familiar fear. But it's not a new one; we have stories of drowned lands going back for thousands of years.

The famous example, of course, is Atlantis. Which Plato wrote about for allegorical purposes, not literal ones: he was making a point about society, building up Atlantis as a negative foil to the perfections of Athens. That hasn't stopped later writers from taking the idea and running with it, though, with interest particularly surging after Europeans learned of the New World. That's one of many locations since identified with Atlantis, with considerable effort expended on identifying a real-world inspiration for Plato's story (Thera leads the pack) . . . alongside wild theories that build up the sunken land as a place of advanced technology and magic. The supposed "lost continents" of Lemuria and Mu -- which may be the same thing, or may be synonymous with Atlantis -- are later inventions, discredited by the development of geological science.

We don't have to lose whole continents to the ocean, though. The shorelines of northern Europe are dotted with legends of regions sunk below the waves: the city of Ys on the coast of Brittany, Lyonesse in Cornwall, Cantre'r Gwaelod in Wales' Cardigan Bay. Natural features can contribute to these legends; the beaches of Cardigan Bay have ridges, termed sarnau, which run out into the ocean and have been taken for causeways, and environmental conditions at Ynyslas have preserved the stumps of submerged trees, which emerge at times of low tide. The so-called Yonaguni Monument in Japan and Bimini Road in the Bahamas are eerily regular-looking stone formations that theorists have mistaken for human construction, again raising the specter of a forgotten society drowned by the sea.

Many of the examples I'm most familiar with come from Europe, but this isn't solely a European phenomenon. I suspect you can get stories of this kind anywhere there's a coastline, especially if the offshore terrain is shallow enough for land to have genuinely been submerged by rising sea levels. Tamil and Sanskrit literature going back two thousand years has stories about places lost to the ocean, which is part of why some modern Tamil writers seized on the idea of Lemuria (supposedly positioned to the south of India). It doesn't even have to be salt water! A late eighteenth-century Russian text has the city of Kitezh sinking into Lake Svetloyar: a rather pyrrhic miracle delivered by God when the inhabitants prayed to be saved from a Mongol invasion.

Some drowned lands are entirely factual. Doggerland is the name given to the region of the North Sea that used to connect the British Isles to mainland Europe, before rising sea levels at the end of the last glaciation inundated the area. Archaeological investigation of the terrain is difficult, but artifacts and human bones have been dredged up from the depths. If we go into another Ice Age, Doggerland could re-emerge from the sea -- and if it had been flooded in a later era, what's down there could include monumental temples and other such dramatic features. We're robbed of such exciting discoveries by the fact that it was inhabited only by nomadic hunter-gatherers . . . which, of course, need not limit a fictional example!

Doggerland was submerged over the course of thousands of years, but most stories of this kind involve a sudden inundation. That may not be unrealistic: after an extended period in which the Mediterranean basin was mostly or entirely cut off from the Atlantic Ocean, the Zanclean flood broke through what is now the Strait of Gibraltar and refilled the basin over the course of anything from two years to as little as a few months. Water levels may have risen as fast as ten meters a day! Of course, the region before then would have been hellishly hot and arid rather than the pleasant home of a happy civilization, but it's still dramatic to imagine.

Then there are the phantom islands. I have these on the brain right now because the upcoming duology I'm writing with Alyc Helms as M.A. Carrick, the Sea Beyond, makes extensive use of these, but they've fascinated me for far longer than we've been working on the series.

"Phantom island" is the general term used for islands that turn out not to be real. Some of these, like Atlantis, are entirely mythical, existing only in stories whose tellers may not ever have meant them to be more than metaphor. Others, however, are a consequence of the intense difficulties of maritime travel. Mirages and fog banks can make sailors believe they've spotted land where there is none . . . or they see an actual, factual place, but they don't realize where they are.

To understand how that can happen, you have to think about navigation in the past. We've had methods of calculating latitude for a long time, but they were often imprecise, and a error of even one degree can mean your position is off by nearly seventy miles/a hundred kilometers. Meanwhile, as I've mentioned before, longitude was a profoundly intractable problem until about two hundred and fifty years ago, with seafarers unable to make more than educated guesses as to their east-west position -- guesses that could be off by hundreds and hundreds of miles.

The result is that even if you saw a real piece of land, did you know where it was? You would chart it to the best of your ability, but somebody else later sailing through (what they thought was) the same patch of sea might spot nothing at all. Or they'd find land they thought looked like what you'd described, except it was in another location. Well-identified masses could be mistaken for new ones if ships wrongly calculated their current position, especially since accurate coastal charts were also difficult to make when your movements were at the mercy of wind and current.

Phantom islands therefore moved all over the map, vanishing and reappearing, or having their names reattached to new places as we became sure of those latter. Some of them persisted into the twentieth century, when we finally amassed enough technology (like satellites) to know for certain what is and is not out there in the ocean. There are still a few cases where people wonder if an island appeared and then sank again, though we know now that the conditions which can make that happen are fairly rare -- and usually involve volcanic eruptions.

The sea still feels like a place of mystery, though, where all kinds of wonders might lie just over the horizon. And depending on how much we succeed or fail at controlling global temperatures and the encroachments of the sea, we may genuinely wind up with sunken cities to form a new generation of cautionary tales . . .

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(originally posted at Swan Tower: https://is.gd/kKc80k)
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You probably don't much like thinking about death. It's understandable: death is sad and scary, and few of us look forward to it coming for us or anybody we love. But believe it or not, reminders of death have not infrequently been baked in as a cultural practice -- in a couple of cases I'm going to discuss, literally baked!

There's a grim reason for this, which is that death was far more of a looming threat for historical people than it is for us. Obviously it's true now, as it was then, that everybody eventually dies; the difference is that the average person today can expect to enjoy decades of life first. But life expectancies in the past were much lower -- which is not the same thing as saying that most adults died by the age of thirty! The reason average life expectancy was so much lower is that the odds of surviving your first few years were horrifyingly low. Childhood diseases like the measles tended to kill almost half of all children born before they reached the age of ten.

Which means that nearly every family in existence, rich as well as poor, suffered the repeated grief of seeing life cut short before it really had a chance to start. Then, for those who made it to adulthood, men often had a meaningful chance of dying in war, and women faced the recurrent risk of dying in childbirth. On top of all that, there's the experience of death: people were more likely to die at home, rather than off in some hospital, and ordinary people had the task of caring for them in their final hours and preparing their bodies for funerary rites afterwards. They saw and touched and smelled the effects of death, in a way that most of us today do not.

One of the ways to cope with this is to look death squarely in the eye, rather than flinching away. The Latin phrase memento mori, an exhortation to remember that you must inevitably die, has come to signify all kinds of cultural traditions intended to remind people of the end. Our modern Halloween skeletons and ghosts used to have that function, even if few of us think of them that way anymore; let's take a look at some other approaches.

A few memento mori traditions are things you do rather than objects in your life. Buddhism, for example, has traditions of "foulness meditation," in which a person is encouraged to contemplate topics like disease and decay -- sometimes in cemeteries or the presence of corpses. After all, Buddhism tells us the nature of the world is impermanence, and what illustrates that more vividly than death? Islamic scriptures likewise exhort believers to think about death, and some Sufis make a habit of visiting graveyards for that purpose. I'm also reminded of a fictional practice, which I think might be based on something in the real world, though I can't place it: in Geraldine Harris' Seven Citadels quartet of novels, the Queen of Seld holds banquets in what will eventually be her tomb.

Speaking of banqueting, the Romans had a rich tradition of memento mori (as you might expect, given that we got the phrase from their language). In the early imperial period, it was fashionable to dine in rooms frescoed with images of skeletons and drink from cups decorated with skulls. The message, though, was far from Buddhism's reminder not to become attached to impermanent things: instead it was, as the poet Horace wrote in that same era, carpe diem. Eat, drink, and be merry, for tomorrow you may die. These macabre decorations were meant to heighten the transient pleasures of life.

Other classical thinkers took it in a more Buddhist-style direction, though. Stoic philosophy is full of injunctions to curb the pleasures of life because you and all the people around you are mortal, and there are accounts which claim a Roman general celebrating a triumph was accompanied by someone reminding him that eventually he would die. We find the same sentiment echoed in the Icelandic Hávamál, with its "Cattle die, / kinsmen die, / all men are mortal" -- though that one goes on to praise the immortality of a good reputation.

Christian tradition leaned heavily into this for centuries, because of the theological emphasis on the dangers of sin and of dying unshriven. To have any hope of heaven, a Christian was supposed to live with one eye on the ever-present possibility of death, rather than assuming it must be far off and you'd see it coming, with time to prepare. Memento mori took every shape from tomb decorations (don't forget that many wealthy people were buried inside churches) to clocks (time is inexorably ticking away) to paintings (the genre known as vanitas emphasizes the vanity, i.e. worthlessness, of impermanent things) to jewelry. The devastation of the Black Death undoubtedly bolstered this tradition, as seen in the Danse Macabre artistic motif, where the Grim Reaper summons away people from all walks of life, kings and bishops alongside peasants.

I promised you baked goods, though, didn't I? Malta celebrates the Month of the Dead in November and commemorates the season with ghadam tal-mejtin, "dead men's bones," a type of cookie filled with sweet, spiced almond dough. And in Sweden, there was a nineteenth-century tradition of funerary confectionery, wrapped in paper printed with memento mori images -- though the candies were often meant to be saved instead of eaten, and some manufacturers bulked them out with substances like chalk to cut costs. You could break a tooth trying to bite into one.

We might even count death omens as a type of memento mori. Most of the ones I know about are European, and take forms ranging from spectral voices in the night to black dogs to a double of the person who's about to die -- with a certain amount of ambiguity around whether encountering such a thing causes you to die (perhaps with some way to avert it), or whether it's merely a signal that death is at hand. To these we might add plague omens, which I know of from both Slavic lands and Japan: people or creatures who appear to warn a town that an epidemic is about to sweep through. The Japanese ones usually promise that anyone who hangs up an image of the creature will be protected from disease, which is certainly helpful of them! (And yes, there was a resurgence in that tradition when the Covid-19 pandemic began.)

These days we are more likely to enjoy death imagery as an aesthetic rather than a philosophical practice. Our life expectancy is vastly higher -- in part because we're far more likely to survive childhood -- and thanks to modern medicine, even an ultimately fatal injury or illness stands a higher chance of giving us time to prepare for the end. But notwithstanding the fever dreams of some technophiles, we have yet to defeat death; immortality remains out of reach. Until that changes, mortality will remain an inescapable fact for every human born.

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(originally posted at Swan Tower: https://is.gd/JVBlEI)
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We've touched on sacred objects before, as they're often integrated with other aspects of religion, but we haven't looked at them directly. We're going to do that now not only because it's a key element of practically every religion, but because these turn out to be the hook upon which cultures have hung some fascinating behaviors!

Anything can potentially be a sacred object, but there are some general patterns. In many cultures, an image of the deity, whether painted or sculpted, is the example par excellence -- but that's not universal; Islam and Protestant Christianity are both notably aniconic. A cross may remind the faithful of Jesus, but it's not a direct representation of God the Son. (Sometimes aniconism rises to the level of being an outright prohibition of any material representation, meaning that crucifix or a painting of Jesus would be blasphemous.) In some cases the deity is believed to be present within the image, either as a constant state, or when temporarily invited there by ritual. If the presence is constant, there may be a rite at the end of the crafting process that brings the image spiritually to life: sanctification, painting in the eyes or the pupils of the eyes, blowing on it to give it breath, or some other moment of transition.

Saints' relics are a special case of representation. While some relics are objects associated with a deity or sanctified person -- things they once owned or touched, which acquire a numinous aura as a result -- Catholicism famously has a tradition of body parts as relics, be they locks of hair, bones, vials of blood, or even the foreskin from Jesus' circumcision. Seen more broadly, though, this isn't unique to Catholicism; ancestor veneration, for example, may include enshrining and making offerings to the skulls of ancestors. To outsiders this may seem morbid, but after all, nothing is more intensely personal than bodily remains.

What's fascinating to me is the question of how much it matters whether the body part is actually that of the person in question. We may understandably chuckle at hearing that the Fourth Crusade looted two different heads of John the Baptist from Constantinople (and four places claim to have it today!), but not everyone historically considered the multiplicity of relics a logical problem: either it was seen as a miracle, or the significance ascribed to the object mattered more than the what we would consider the factual reality, especially if the relic was documented as producing wonders. Of course, this opened the door to all kinds of scam artists selling what they knew were forgeries!

Bits of bone are hardly impressive to look at, though, and if there's one common thread with sacred objects, it's that we frequently want them to appear special. Sometimes this is by having the object itself be something elite, like a sword, but very often it manifests in materials and craftsmanship. Gold and silver, gems, precious wood, intricate carving, and more all give glory to the divine through the money and effort invested in the item -- though periodically you get a backswing in the other direction, with movements that champion simplicity and humility. If the object itself must be humble, as with a saint's relic, then it's liable to be housed in a much fancier box, elevating it by means of its surroundings.

A special nature can also lie in how the object is treated. It is hugely common for sacred objects to be hedged about with restrictions, such that only certain people can touch it, or only at certain times, or only after purifying rites, or all of the above. This can even apply to looking at the thing! Year Seven's discussion of sacred architecture mentioned the layers of restriction that can apply as you move deeper into a holy site; at the extreme end, Judaism's First Temple kept the Ark of the Covenant in the Holy of Holies, a room only the high priest was permitted to enter, and even then only on Yom Kippur. Sacred Shintō objects, the shintai or "divine bodies," may be natural features visible to anybody, but they may also be artifacts permanently shrouded in silk and elaborate cases -- to the point where no one, not even the priests of a shrine, has seen that object in generations or centuries, and may not even know what form it takes! But as with the multiplicity of relics, an insistence on knowledge and observation misses the spiritual point.

Sometimes these items get to go on a trip, though. Lots of religious festivals involve bringing sacred objects out into the streets for the faithful to see -- or at least to see the boxes that hold them, if not the things themselves. This might be an annual celebration, or a ceremony of thanksgiving for a one-off event like a military victory, or a desperate measure taken in times of calamity, like a plague. Even when the object is normally visible to the ordinary worshipper in a temple or church, it's still a special occasion; when it's less accessible than that, it might be a memory someone treasures for the rest of their life. Nor is this limited only to local display: particularly famed or wonder-working objects might be sent out through the countryside, bringing them to visit people who could never journey to their usual home.

. . . or the journey might be more permanent. During the Roman Republic, certain wars included ritual of evocatio or "evocation," which promised better temples and offerings if the enemy's deity came over to Rome's side instead. This could be inflicted on a defeated or surrendered foe, taking a sacred statue away to its new Roman home, but the non-material stage could also be a form of psychological warfare during a siege: We're bribing your gods out from under you. I can't find a source for this now, but I recall reading that ancient Mesopotamian societies had a similar practice -- though whether they did or not is beside the point from a worldbuilding perspective, as you're free to put it into a fictional setting!

The Inca turned this into a full-on hostage situation. I believe the official rhetoric was that the Incan emperor was showing honor to the deities of their subject peoples by removing their sacred objects to Cuzco, but in actual practice, it was comparable to having children or important people as "guests." Any misbehavior on the part of a conquered society could result in the icons of their gods being destroyed: a loss of far more than just the materials and labor that went into those relics. When you believe in the power of such things, the consequences of losing them may be devastating.

Me being the sort of writer I am, this kind of thing is absolute catnip. We have plenty of stories where the religion of a subjugated people is persecuted or prohibited, but what about a god that's been tempted away or kidnapped? Of course a sacred object is rarely seen as being the whole existence of a deity, but if it's the channel through which prayers are conveyed, the point of connection between the mortal world and the divine, then losing that is tantamount to losing the deity themself. Which makes a story about trying to get that back far more than a simple challenge of getting a gold icon off a pedestal without triggering a booby trap. The spiritual dimension can be the seed of an entire plot on its own!

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(originally posted at Swan Tower: https://is.gd/EI2tlh)
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I've been talking about the preservation of history as a matter of written records, but as a trained archaeologist, I am obliged to note that history also inheres in the materials we leave behind, from the grand -- elaborate sarcophagi and ruined temples -- to the humble -- potsherds, post holes, and the bones of our meals.

Nobody really took much of an interest in that latter end of the spectrum until fairly recently, but museums for the fancier stuff are not new at all. The earliest one we know of was curated by the princess Ennigaldi two thousand five hundred years ago. Her father, Nabonidus, even gets credited as the "first archaeologist" -- not in the modern, scientific sense, of course, but he did have an interest in the past. He wasn't the only Neo-Babylonian king to excavate temples down to their original foundations before rebuilding them, but he attempted to connect what he found with specific historical rulers and even assign dates to their reigns. His daughter collated the resulting artifacts, which spanned a wide swath of Mesopotamian history, and her museum even had labels in three languages identifying various pieces.

That's a pretty clear-cut example, but the boundaries on what we term a "museum" are pretty fuzzy. Nowadays we tend to mean an institution open to the public, but historically a lot of these things were private collections, whose owners got to pick and choose who viewed the holdings. Some of them were (and still are) focused on specific areas, like Renaissance paintings or ancient Chinese coins, while others were "cabinets of curiosities," filled with whatever eclectic assortment of things caught the eye of the collector. As you might expect, both the focused and encyclopedic types tend to be the domain of the rich, who have the money, the free time, and the storage space to devote to amassing a bunch of stuff purely because it's of interest to them or carries prestige value.

Other proto-museums were temples in more than just a metaphorical sense. Religious offerings don't always take the form of money; people have donated paintings to hang inside a church, or swords to a Shintō shrine. Over time, these institutions amass a ton of valuable artifacts, which (as with a private collection) may or may not be available for other people to view. I've mentioned before the Padmanabhaswamy Temple in Kerala, which has eight vaults full of votive offerings that would double as an incomparable record of centuries or even millennia of Indian history . . . if they were studied. But making these things public in that fashion might be incompatible with their religious purpose.

Museums aren't only limited to art and artifacts, either. Historically -- especially before the development of the modern circulating library -- books got mixed in with other materials. Or a collector might equally have an interest in exotic animals, whether taxidermied or alive, the latter constituting a proto-zoo. More disturbingly, their collection might include people, individuals from far-off lands or those with physical differences being displayed right alongside lions and parrots.

What's the purpose of gathering all this stuff in one place? The answer to that will depend on the nature of the museum in question. For a temple, the museum-ness of the collection might be secondary to the religious effect of gifting valuable things to the divine. But they often still benefit from the prestige of holding such items, whether the value lies in their precious materials, the quality of their craftsmanship, their historical significance, or any other element. The same is true for the individual collector.

But if that was the only factor in play, these wouldn't be museums; they'd just be treasure hoards. The word itself comes from the Greek Muses, and remember, their ranks included scholarly subjects like astronomy and history alongside the arts! One of the core functions of a museum is to preserve things we've decided are significant. Sure, if you dig up a golden statue while rebuilding a temple, you could melt it down for re-use; if you find a marble altar to an ancient god, you could bury it as a foundation stone, or carve it into something else. But placing it in a museum acknowledges that the item has worth beyond the value of its raw materials.

And that worth can be put to a number of different purposes. We don't know why Nabonidus was interested in history and set up his daughter as a museum curator, but it's entirely possible it had something to do with the legitimation of his rule: by possessing things of the past, you kind of position yourself as their heir, or alternatively as someone whose power supersedes what came before. European kings and nobles really liked harkening back to the Romans and the Greeks; having Greek and Roman things around made that connection seem more real -- cf. the Year Eight discussion of the role of historical callbacks in political propaganda.

Not all the purposes are dark or cynical, though. People have created museums, whether private or public, because they're genuinely passionate about those items and what they represent. A lot of those men (they were mostly men) with their cabinets of curiosities wanted to learn about things, and so they gathered stuff together and wrote monographs about the history, composition, and interrelationships of what they had. We may scoff at them now as antiquarians -- ones who often smashed less valuable-looking material on their way to the shiny bits -- but this is is the foundational stratum of modern scholarship. Even now, many museums have research collections: items not on public display, but kept on hand so scholars can access them for other purposes.

The big change over time involves who's allowed to visit the collections. They've gone from being personal hoards shared only with a select few to being public institutions intended to educate the general populace. Historical artifacts are the patrimony of the nation, or of humanity en masse; what gets collected and displayed is shaped by the educational mission. As does how it gets displayed! I don't know if it's still there, but the British Museum used to have a side room set up the way it looked in the eighteenth century, and I've been to quite a few museums that still have glass-topped tables and tiny paper cards with nothing more than the bare facts on them. Quite a contrast with exhibitions that incorporate large stretches of wall text, multimedia shows, and interactive elements. Selections of material may even travel to other museums, sharing more widely the knowledge they represent.

It's not all noble and pure, of course. Indiana Jones may have declared "that belongs in a museum," but he assumed the museum would be in America or somewhere else comparable, not in the golden idol's Peruvian home. When colonialism really began to sink its teeth into the globe, museums became part of that system, looting other parts of the world for the material and intellectual enrichment of their homelands. Some of those treasures have been repatriated, but by no means all. (Exhibit A: the Elgin Marbles.) The mission of preservation is real, but so is the injustice it sometimes justifies, and we're still struggling to find a better balance.

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(originally posted at Swan Tower: https://is.gd/WA5QzG)
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Thanks to my research for the upcoming Sea Beyond duology, I became aware of something called the "Alexander Romance." Like Arthuriana, this is less a text than a genre, an assortment of tales about how Alexander quested for the Water of Life, slew a dragon, journeyed to the bottom of the ocean, and so forth.

Yes, that Alexander. The Great.

How the heck did we wind up with an entire genre of stories about a Macedonian conquerer who died young that bear so little resemblance to the historical reality?

The answer is that history is much easier to forget than we think nowadays, with our easily mass-produced books. However much you want to lament "those who do not remember the past" etc., we know vastly more about it than any prior age could even aspire to. The legendary tales about Alexander arose quite soon after his death, but by the medieval period, his actual life was largely forgotten; more factual texts were not rediscovered and disseminated until the Renaissance. So for quite a while there, the legends were basically all we had.

Historians tend to not like the phrase "the Dark Ages" anymore, and for good reason. It creates assumptions about what life was like -- nasty, brutish, and short -- that turn out to not really match the reality. But while plenty of people have indeed used that term to contrast with the "light" brought by the Renaissance, one of the men responsible for popularizing it (Cardinal Cesare Baronio, in the sixteenth century) meant it as a statement on the lack of records: to him, the Middle Ages were "dark" because we could not see into them. The massive drop in surviving records had cast that era into shadow.

How do those records get lost? Year Two went into the perils that different writing materials and formats are vulnerable to; those in turn affect the preservation of historical knowledge. Papyrus texts have to be recopied regularly if they're to survive in most environments, so anything that disrupts the supply of materials or the labor available to do that recopying means that dozens, hundreds, even thousands of texts will just . . . go away. Parchment is vastly more durable, but it's also very expensive, and so it tended to get recycled: scrape off the existing text, write on it again, and unless you were lazy enough in your scraping that the old words can still be read -- think of a poorly erased blackboard or whiteboard -- later people will need chemical assistance (very destructive) or high-tech photography to see what you got rid of.

And when your supply of written texts shrinks, it tends to go hand in hand with the literacy rate dropping. So even if you have a record of some historical event, how many people have read it? Just because a thing gets preserved doesn't mean the information it contains will be widely disseminated. That is likely to be the domain of specialists -- if them! Maybe it just sits on a shelf or in a box, completely untouched.

Mind you, written records are not the only way of remembering the past. Oral accounts can be astonishingly precise, even over a period of hundreds or thousands of years! But that tends to be true mostly in societies that are wholly oral, without any tradition of books. On an individual level, we have abundant research showing that parts of the brain which don't see intensive use tend to atrophy; if you don't exercise your memory on a daily basis, you will have a poorer memory than someone who lives without writing, let alone a smartphone. On a societal level, you need training and support for the lorekeepers, so they act as a verification check on each other's accurate recitation. Without that, the stories will drift over time, much like the Alexander Romance has done.

And regardless of whether history is preserved orally or on the page, cultural factors are going to shape what history gets preserved. When the fall of the Western Roman Empire changed the landscape of European letters, the Church was left as the main champion of written records. Were they going to invest their limited time and resources into salvaging the personal letters of ordinary Greeks and Romans? Definitely not. Some plays and other literary works got recopied; others were lost forever. The same was true of histories and works of philosophy. A thousand judgment calls got made, and anything which supported the needs and values of the society of the time was more likely to make the cut, while anything deemed wrong-headed or shocking was more likely to fall by the wayside.

The result is that before the advent of the printing press -- and even for some time after it -- the average person would be astoundingly ignorant of any history outside living memory. They might know some names or events, but can they accurately link those up with dates? Their knowledge would be equivalent to my understanding of the American Civil War amounting to "there was a Great Rebellion in the days of Good President Abe, who was most treacherously murdered by . . . I dunno, somebody."

In fact, there might be several different "somebodies" depending on who's telling the tale. John Wilkes Booth might live on as a byword for an assassin -- imagine if "booth" became the general term for a murderer -- but it's equally possible that some people would tell a tale where Lincoln was murdered by an actor, others where a soldier was responsible, and did that happen at a theatre or at his house? (Booth originally planned to kidnap Lincoln from the latter; that detail might get interpolated into the memory of the assassination.) Or it gets mixed up somehow with Gettysburg, and Lincoln is shot right after giving his famous speech, because all the famous bits have been collapsed together.

Even today, there are plenty of Americans who would probably be hard-pressed to correctly name the start and end dates of our Civil War; I'm not trying to claim that the availability of historical information means we all know it in accurate detail. But at least the information is there, and characters who need to know it can find it. Furthermore, our knowledge is expanding all the time, thanks to archaeology and the recovery of forgotten or erased documents. Now and in the future, the challenge tends to lie more in the ability to sift through a mountain of data to find what you need, and in the arguments over how that data should be interpreted.

But in any story modeled on an earlier kind of society, I roll my eyes when characters are easily able to learn what happened six hundred years ago, and moreover the story they get is one hundred percent correct. That just ain't how it goes. The past is dark, and when you shine a light into its depths, you might get twelve different reflections bouncing back at you, as competing narratives each remember those events in variable ways.

For a writer, though, I don't think that's a bug. It's a feature. Let your characters struggle with this challenge! Muddy the waters with contradictory accounts! If you want your readers to know the "real" story, write that as a bonus for your website or a standalone piece of related fiction. Then you get to have your cake and eat it, too.

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(originally posted at Swan Tower: https://is.gd/Tnyzpz)
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Philosophy is one of those topics where, if you're intending to explore it in detail in your fiction, you probably already know more about it than I do.

The way we talk about it nowadays, it's the exemplar of a rarefied field of study, the province of intellectuals who hardly engage at all with the world around them. As a result, you're unlikely to center philosophy in your worldbuilding unless you know quite a bit about it to begin with (as I, freely confessed, do not). But I do know this much: philosophy is far from disengaged with the world. Indeed, its purpose is to consider why the world works the way it does, how we should engage with it, and other such fundamental and vital questions. So even though my own knowledge is limited, it's worth taking a bit of time to unpack just what philosophy is.

We've touched on parts of it already, because philosophy is not fully separable from other topics. The Year Six essays on sin and salvation? Those got grouped under my broad "religion" header for obvious reasons, but they're also philosophical topics -- specifically the branch known as moral philosophy, which concerns itself with ethical questions like what is good and whether one should weigh intentions or consequences more heavily in evaluating an action. For many people, religion has long been the foundation of moral philosophy . . . though the notion some hold, that a person can't really be moral without faith to enforce it, is utterly without foundation.

Last week's science essay also touched on philosophical matters, because philosophy asks questions like "what do we know and how do we know we know it?" This branch is known as epistemology, or the study of knowledge itself. That revolution in thinking I mentioned before, where the Royal Society said nullius in verba and started testing long-held dogma to see if it was right? That was an epistemological shift, one that declared sense experience and experimental procedure to be the proper basis of knowledge, rather than deference to authority.

Science also ties in with the logic branch of philosophy. How do you know if someone's reasoning is sound? Among specialists, different logical methods often get discussed in very abstract, dry-sounding ways, but we use them all the time in daily life: if you come home to find toilet paper shredded throughout the house and the only living creature who was there is the dog, ergo you conclude the dog is to blame, you're applying logic. Science, medicine, and the law all share the task of looking at the evidence and attempting to formulate an explanation that adequately explains what you see -- or, alternatively, to show that an explanation fails that test. Because, of course, the flip side of logical reasoning is the fallacy: incorrect reasoning, which fails at one or more steps in the chain.

The fourth major branch is metaphysics, and it's the hardest to pin down (thanks in part to the definition changing over time; that's what happens when your field of study has been around for thousands of years). This, I suspect, is what most people think of when they hear the word "philosophy," because metaphysics is the branch asking questions like "why does reality exist?" But here, too, it loops around to touch on other areas of culture, as the beginning and end of the universe fall under this header: religion-themed topics you'll again find in Year Six.

Enough of the abstractions, though. What does this mean for fiction?

Whether you mean it to or not, philosophy is going to soak your fiction, because it soaks your thinking. If your student at magic school decides to experiment with different ways of casting spells to see if what the teacher said is true or not, that's demonstrating a certain epistemological stance, one that says experimental results are the most valid way to answer a question. If your protagonist investigates a mystery and comes up with a theory about what's happening, they're using a specific logical approach. If your villain is pursuing a potentially admirable outcome by really terrible means, they're subscribing to a consequentialist view of ethics, the one commonly shorthanded as "the end justifies the means."

If you don't make a conscious effort to worldbuild the philosophy of your setting, its philosophy is likely to default to yours. Which is not necessarily a bad thing! But it can feel anachronistic or otherwise out of place. If the protagonist in your medieval-esque story approaches questions of knowledge and logic like a modern scientist, they're going to feel a bit like a modern person dressed up in fancy clothes. If the good guys all do that while the bad guys adhere to different philosophical stances, now you're adding an implied moral dimension to the result.

And I suspect that for most stories, it's that ethical dimension of philosophy where this influence becomes most obvious and, at times, problematic. Protagonist does a bad thing, but it gets brushed off because they've got a good heart and that makes it okay? The story is presenting a philosophical argument, whether the author thinks of it that way or not. When the chips are down and a character has to make a hard decision, which way do they jump? Will they bend or break a principle to help someone in need? Will they sacrifice their own desires for the sake of upholding that principle? This is the stuff of deep personal drama, and simply recognizing it as such -- and thinking about what stances the various answers would express -- can result in more powerful stories, rather than simple ones where the supposed hard choice is really a no-brainer.

But especially on that ethical front, it's going to be difficult to write a story that endorses a philosophy you, the author, do not support. Deontology, for example, is the field that looks at ethics from the perspective of obedience to rules . . . and for many of us, that rapidly leads to "lawful evil" territory. We'd have a hard time writing a sincere story in which the protagonist virtuously obeys a terrible order because their duty requires it -- not as anything other than a tragic ending, anyway. It could be the basis of a villain or an antagonistic society, though, and in fact we often deploy these elements in exactly that fashion.

So even if you don't have a degree in philosophy, just dabbling your toes in the shallow end of that ocean-sized pool can help you become more aware of what message your worldbuilding and plot are sending. And that, I think, is worth it!

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(originally posted at Swan Tower: https://is.gd/fDGUFl)
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In the beginning, there was the list.

Some of our oldest written texts are, in fact, just lists of things: types of trees, types of bird, that sort of thing. They may have been used for teaching vocabulary in writing, but they also serve as a foundational element for knowledge, one so basic that the average person today barely even thinks about it. But how can you learn about Stuff if you haven't first thought about what Stuff is out there?

The Onomasticon of Amenope goes a step further. Not only does this Egyptian text from three thousand years ago set out to help the student learn "all things that exist," but it organizes them into loose categories, summarized by Alan Gardiner as things like "persons, courts, offices, occupations," "classes, tribes, and types of human being," and "the towns of Egypt." This is a vital step in scholarship, not only in the past but the present: even today, we wrestle with questions of categorization and how best to group things, because there's no single "right" answer. What system is best depends on what you want to use it for, and how you approach this issue reveals a lot about where your priorities are. (Think of a grocery store: what's revealed by having dedicated shelving for things like "Hispanic foods" and "Asian foods," and what items could arguably be placed among them but aren't.)

Another very early category of scholarship is travel writing or travelers' reports -- basically, accounts of ethnography and natural history covering foreign lands. These have often been highly fanciful, reporting things like people with no heads and their faces in their stomachs, but why? It's hard to say for sure. In some cases the information probably got garbled in the transmission (think of the game "telephone"); in others, the observer may have misunderstood what they were seeing; sometimes the teller deliberately jazzed up their material, and sometimes they made it up out of whole cloth, perhaps to support whatever larger point they wanted to make. From our modern perspective, it often looks highly unreliable . . . but it's still a key element in laying the foundations of knowledge.

Once you have foundations, you can start building upon them. Much ancient scholarship takes the form of commentaries, works that aim to explain, expand upon, or contradict existing texts, often by pointing at another text that says something different. You also get textual criticism, which is our modern term for a practice going back at least two thousand years: when works are copied by hand, there is significant need for scholars comparing the resulting variants and attempting to identify which ones are the oldest or most accurate. Basically, undoing that game of telephone, lest things get garbled beyond comprehension.

What you don't tend to get -- not until more recently -- is research as we think of it now. There absolutely were people who attempted to explain how the world worked, but they largely did so by sitting and thinking, rather than by actively observing phenomena and testing their theories. That doesn't mean they weren't curious about things, though! How the heck does vision work, or smell? Why do objects fall down? What makes the planets seem to "move backward" through the sky, rather than following a straight path? What engenders disease in the body? People have been trying to answer these questions for thousands of years. The pop culture image of pre-Enlightenment science is that people just said "it's all because of the gods" and stopped there, but in truth, pre-modern people were very interested in finding more specific answers. Yes, it was all due to the gods, but that didn't mean there weren't patterns and rules to the divine design. Even medieval Christians, often assumed to be uninterested in or afraid of asking questions (lest the Church come down on their heads), argued that better understanding the mechanics of God's creation was an expression of piety, rather than incompatible with it.

But it's true that they largely didn't conduct experimentation in the modern, scientific method sense. Science and philosophy were strongly linked; rather than aiming to dispassionately observe facts, much less formulate a hypothesis and then see whether the data bore it out, people sought explanations that would be in harmony with their beliefs about the nature of existence. Pre-Copernican astronomy was shaped by philosophical convictions like "the earth we humans live on is supremely important" and "circles are the most perfect shape, therefore the one ordained for the movement of heavenly bodies" -- because why would divine entities arrange things any other way?

Scholarship and science were also strongly shaped by respect for past authority, to the point where luminaries like Aristotle were practically deified. (Or literally deified, in the case of the Egyptian chancellor Imhotep.) It marked a tremendous sea change when the English Royal Society in the seventeenth century adopted as its motto Nullius in verba, loosely translated as "take nobody's word for it." They resolved not to accept the wisdom of yore, not until it had been actively tested for veracity . . . and if it failed to hold water? Then out it went, regardless of who said it and how long it had been accepted as dogma.

This is, of course, a highly simplified view of the history of science. Not everything proceeded at the same pace; astronomy, for example, has an incredibly long history of precise observation and refinement of instrumentation, because correctly understanding the sky was vital to things like the creation of calendars, which in turn affected everything from agriculture to taxation. Biology, meanwhile, spent a lot longer relying on anecdata. But it's vital to remember that things which seem completely obvious to us are only so because somebody has already done the hard work of parsing the mysteries of things like the circulation of blood or the chemistry of combustion, which in fact were not obvious at all.

And this opens an interesting side door for science fiction and fantasy writers. The history of science is littered with theories eventually proved incorrect -- but what if they weren't wrong? Richard Garfinkle's novel Celestial Matters operates in a cosmos where Aristotelian biology and Ptolemaic astronomy are the reality of things, and develops its story accordingly. There's a whole Wikipedia list of superseded scientific theories, which could be fodder for story ideas! (But tread carefully, as some of those theories have pretty horrific implications, especially when they have to do with people's behavior.)

It's also worth thinking about what theories we hold today will look hilariously obsolete in the future. We like to think of ourselves as having attained the pinnacle of science and everything from here on out is just polishing the details, but you never know when an Einstein is going to come along and overturn the status quo with a new, deeper explanation of the facts. Of course none of us know what those future theories will be -- if we did, we'd be the Einsteins of our generation! But if you can spin a convincing-sounding foundation for your theory, you can present the reader with a world that contradicts what we think we know today.

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(originally posted at Swan Tower: https://is.gd/jG7X6K)

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