I've fallen out of the habit of making post-game posts (which is probably a good thing, since these days a large percentage of the people reading this journal aren't involved in the games, and therefore probably don't care), but yesterday's Bloomington Angel Post-Apocalyptic (BAPA) game was fuuuuuuuun.
(Short description of the game in general: Buffyverse, set in Bloomington, demon apocalypse happened about a year ago, we're some of the few free humans left.)
In the fine tradition of Joss Whedon Buffyverse stuff, this was the Evil Game, the alternate universe in which we were all bad guys instead of good. (Well, most of us, though I didn't learn that until later.) It was interesting to see the ways that people re-imagined their characters; since there are a lot of people I almost never interact with in that game, in some cases this gave me much more insight into who and what they are normally. In contrast with them, I think my own tack was pretty tame: I was just the Dr. Mengele of enchantresses, a cold-blooded experimenter, more interested in the question of how something could be done, and whether I could do it, than the consequences. (But honestly, I tend to find those people creepier, since they're a lot more common in real life than the out-and-out psychotics.)
I must confess, though -- I suspected that when the game ended, our normal characters were going to remember their evil lives ('cause that's always more fun, right?) and so I took the opportunity to prod certain things for my character. Like, say, putting her in a position where she wasn't terrified of Anastasia, though I admit I hadn't expected to take direct action to bump her off during the game. (Still, it's the one action Sess isn't sure she regrets from her time being evil. I mean, there comes a time when you just have to put a bullet between your aunt's eyes, and for once she had the guts to do it -- though not entirely with success, alas.)
It's sloppy character development to just magically gift a person with something they were lacking before, but to give it to them and then take it away again, so they have to earn it back the right way -- now, that can be fun. (I had a spine, really I did; now where did I put it . . . .?)
Though I didn't except to end up under a curse. That's going to complicate things a bitsy. (Like they do.)
And I had a chance to put together a fun costume for once in this game. Normally it's just jeans and a fleece; Sess is such a boring character to dress.
So yay, fun. Yay, evil. (Or not.) I suspect it will be very interesting to see what flavors of trauma the other characters have ended up with -- those who didn't just blow their brains out on the spot. (I'm looking at you,
d_c_m.)
(Short description of the game in general: Buffyverse, set in Bloomington, demon apocalypse happened about a year ago, we're some of the few free humans left.)
In the fine tradition of Joss Whedon Buffyverse stuff, this was the Evil Game, the alternate universe in which we were all bad guys instead of good. (Well, most of us, though I didn't learn that until later.) It was interesting to see the ways that people re-imagined their characters; since there are a lot of people I almost never interact with in that game, in some cases this gave me much more insight into who and what they are normally. In contrast with them, I think my own tack was pretty tame: I was just the Dr. Mengele of enchantresses, a cold-blooded experimenter, more interested in the question of how something could be done, and whether I could do it, than the consequences. (But honestly, I tend to find those people creepier, since they're a lot more common in real life than the out-and-out psychotics.)
I must confess, though -- I suspected that when the game ended, our normal characters were going to remember their evil lives ('cause that's always more fun, right?) and so I took the opportunity to prod certain things for my character. Like, say, putting her in a position where she wasn't terrified of Anastasia, though I admit I hadn't expected to take direct action to bump her off during the game. (Still, it's the one action Sess isn't sure she regrets from her time being evil. I mean, there comes a time when you just have to put a bullet between your aunt's eyes, and for once she had the guts to do it -- though not entirely with success, alas.)
It's sloppy character development to just magically gift a person with something they were lacking before, but to give it to them and then take it away again, so they have to earn it back the right way -- now, that can be fun. (I had a spine, really I did; now where did I put it . . . .?)
Though I didn't except to end up under a curse. That's going to complicate things a bitsy. (Like they do.)
And I had a chance to put together a fun costume for once in this game. Normally it's just jeans and a fleece; Sess is such a boring character to dress.
So yay, fun. Yay, evil. (Or not.) I suspect it will be very interesting to see what flavors of trauma the other characters have ended up with -- those who didn't just blow their brains out on the spot. (I'm looking at you,
no subject
Date: 2007-03-24 05:31 pm (UTC):)
It was a great game. And cool about your character and her devleopment. That is very very neat and sounds like it will be fun to play.
And I'm sure Dr. Icky will be around. It's really tough getting blood out of clothes and carpet ya'know. ;)
no subject
Date: 2007-03-25 09:25 pm (UTC)My character was pretty frickin' screwed up. Like I said, she decided to try to cut her hands off, though I don't think she would have succeeded even if Evan hadn't been there to stop her. On top of killing people, the porn, and everything else, she's got the trauma of having part of Cassandra's memories, traumas, and phobias now...
And Famine/Evil Anne definitely thought Cecily/Evil Sess was hot, and really only stayed away from her because she was intimidated and knew Cecily had a vamp boyfriend. Anne, of course, is quite freaked out by all this.
So... the BAPA email list isn't working? I think some discussion needs to happen IC, but if we don't have a way to do so... :(
no subject
Date: 2007-03-25 09:33 pm (UTC)<cracks up>
Julian was a useful tool against Anastasia. Cecily had promised to try and break the enchantment Anastasia had been placed on him, not out of any actual care for his well-being, but because it provided a useful incentive for him to not talk about any plans Cecily was forming for getting away from/killing Anastasia, and also a way to get his active assistance from time to time. Nothing more. She would have happily tossed him up as a meat shield if Anastasia had come after her, except that it probably wouldn't have done any good.
Mind you, now Sess can't stand to be in the same room as Julian, thanks to what went on during and after the evil stuff.
no subject
Date: 2007-03-25 11:41 pm (UTC)Though the idea of Julian being Cecily's (or Sess's!) boyfriend is quite amusing.
no subject
Date: 2007-03-26 12:03 am (UTC)no subject
Date: 2007-03-26 04:10 pm (UTC)no subject
Date: 2007-03-26 01:02 pm (UTC)Wanted to let you know I had a great time.
It was nice to interact with you, although I am not sure what that is going to mean now that we are back to normal and all. Can't tell you how bad Cassy feels about what we did, and what it did to you.
Mmm emotastic.
So many things to say, that would only sound hollow after an experience like that. Here is hoping I can help. :)
no subject
Date: 2007-03-26 01:14 pm (UTC)I'm just afraid to find out what curse I've ended up with. <g>