a question for the gamer types
Jul. 17th, 2013 10:54 amAs you probably don't know, Bob,
kniedzw and I are running a Dragon Age game right now, using the Pathfinder system. A couple of our players have decided to go into business -- they basically staged a hostile takeover of the trading contracts belonging to a certain noble house, since they knew in advance that said house was about to go down in political flames.
So now we're trying to work out how to handle the business in a way that will make it rewarding and worth the investment of skill ranks/character effort/etc, without flooding the game with so much money as to completely unbalance things. I have some ideas for how we might do this, but I also know this is something other people may have dealt with in their games, so I thought I might as well toss the scenario out here and see if anybody has suggestions.
For context, these are level 5 PCs, so average character wealth is roughly 10K-11K gp. There are two PCs involved in the business. They took out a loan to foot the bill for buying out the contracts; we haven't specified how much money that was, since the whole economy of D&D is borked in the first place and putting numbers on things would only highlight that fact. What I'm aiming for is a) some way to measure the scale of their enterprise, b) some way for them to draw off limited amounts of cash as profit, based on that scale, and c) some way to link the maintenance and growth of the business to their skills. (One PC has Profession: Merchant, and the other has a wacky good Diplomacy score.) As I said, I've got a potential framework in mind, but I'm interested in other ways of handling it. Thoughts?
So now we're trying to work out how to handle the business in a way that will make it rewarding and worth the investment of skill ranks/character effort/etc, without flooding the game with so much money as to completely unbalance things. I have some ideas for how we might do this, but I also know this is something other people may have dealt with in their games, so I thought I might as well toss the scenario out here and see if anybody has suggestions.
For context, these are level 5 PCs, so average character wealth is roughly 10K-11K gp. There are two PCs involved in the business. They took out a loan to foot the bill for buying out the contracts; we haven't specified how much money that was, since the whole economy of D&D is borked in the first place and putting numbers on things would only highlight that fact. What I'm aiming for is a) some way to measure the scale of their enterprise, b) some way for them to draw off limited amounts of cash as profit, based on that scale, and c) some way to link the maintenance and growth of the business to their skills. (One PC has Profession: Merchant, and the other has a wacky good Diplomacy score.) As I said, I've got a potential framework in mind, but I'm interested in other ways of handling it. Thoughts?
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Date: 2013-07-17 06:29 pm (UTC)This makes me think of Torneko, one of the characters from Dragon Warrior IV. He would go off adventuring to find stuff to bring home and sell in his shop. Apparently, they made a few spin-off games about him as well.
Might also want to look up the Darokin gazetteer from the original basic D&D game. Its a mercantile nation in the Mystara setting, and they included some rules for a secondary "merchant class" for characters.
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Date: 2013-07-17 06:38 pm (UTC)I'll see if I can find that Darokin thing, thanks!
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Date: 2013-07-17 08:00 pm (UTC)Perhaps a modified version of the wealth/credit system from d20 Modern? Purchasing things with a value score less than the wealth stat are simple and automatic. Finding and purchase something above it requires a roll, and if successful, reduces the wealth stat by one until they come into more money.
no subject
Date: 2013-07-17 07:18 pm (UTC)I imagine it would involve balancing a lot of factors, but that's my handwavy idea.
* Aka buying magic items, etc.
** And GM fiat for when you just can't contact your factor to convert some of your assets into coin because you are currently on the Outer Planes and your spellcasters have vetoed any frivolous spell use (I know this is not Dragon Age, but I don't know that canon as well as traditional D&D).
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Date: 2013-07-17 09:48 pm (UTC)no subject
Date: 2013-07-18 03:02 am (UTC)no subject
Date: 2013-07-18 04:27 am (UTC)no subject
Date: 2013-07-18 08:45 pm (UTC)* Taxes
* Crime, both "organized" and "white-collar"
* Liquidity traps ("OMG, if I buy anything more than off-the-street plate armor, I'll be reducing coin reserves below the level the bank demands!"), scarcity of coinage, and the greatest source of evil short of nuclear weapons: accounting "irregularities"
These are all ways to force the PCs to turn management over to NPCs without a decree from the GM. And once NPCs are between the players and their money, the fun REALLY begins...