Date: 2017-08-29 09:41 pm (UTC)
mindstalk: (Default)
From: [personal profile] mindstalk
Eberron has more utility magic, and a class to create it. The old Glantri Gazetteer had some too, including continual light streetlights. (A no-brainer in Basic, which didn't use material components, unlike the gem cost in other editions.)

The "Tippyverse" was someone's online effort at maximizing rational exploitation of D&D 3e item magic. It gets weird fast.

I think even your magic bathtub would still be too expensive for ordinary people, and players don't have to worry about things like that for their PCs. (Thus going around in smelly armor all day, we're not smelling it.) Relatedly, I was in a desert-based Pathfinder Eberron game, and we soon realized the 'create water' as an at-will cantrip pretty much broke the chief resource constraint of going out into the desert.

Fiction: I think most settings don't have as broad and as powerful magic as D&D. But the Dragaera books certainly have people with magic using it to make their lives better, including rain avoidance and commercial teleports or resurrections. The King's Peace had widespread healing and birth control magic. God Stalk has ordinary people with minor talents using cleaning or bread-rising magic. Magic in the Sharing Knife is exclusive to the Lakewalkers, but they use it practically. Harry Potter had various magic items for sale.
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