Assuming you didn't want to create a system tailored specifically to implement the magic of Elfquest, I'd be inclined to try a point-based system. My system of choice is Champions (4th or 5th edition - I haven't tried 6th and don't plan to), but GURPS would probably work well too. There's enough variation in Elfquest that I don't think it would lend itself at all to a class-based system. For an Elfquest game I'd probably create some house-rules with packages for the kind of magic/kind of elf so that the players could pick that, and then customize with extra skills and maybe a unique personal talent or two.
If you wanted something much lighter in rules mechanics, you could also try something like Fudge. You could probably even get it to work using a very light rules set like the one for Diana Warrior Princess (and if you haven't seen that rules set, you should go check it out - I literally laughed till I cried reaching the campaign background, and I think given your interest in history you'd find it just as funny as I did).
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Date: 2014-08-24 03:45 pm (UTC)If you wanted something much lighter in rules mechanics, you could also try something like Fudge. You could probably even get it to work using a very light rules set like the one for Diana Warrior Princess (and if you haven't seen that rules set, you should go check it out - I literally laughed till I cried reaching the campaign background, and I think given your interest in history you'd find it just as funny as I did).