Sep. 20th, 2011

swan_tower: (With Fate Conspire)
The first half, if you overlooked it or need a refresher, is here. The second half is on Jim's LJ here, or if you prefer a Wordpress version, you can have that instead.

Turning off comments on this post just to keep things vaguely centralized.
swan_tower: (web)
So my publicist finally found a way to prod me into getting off my butt and joining Twitter: from 4-5 p.m. EST tomorrow, I'll be participating in the #torchat discussion of steampunk, alongside Lev A.C. Rosen (@LevACRosen) and George Mann (@George_Mann), with Ay-leen the Peacemaker (@writersyndrome) running the show.

But ignore the bit where that post says my username is @marie_brennan; I inconvenienced my publicist by changing it after making my account. It's @swan_tower instead, for consistency with my LJ and website names.

I've been on Twitter for a little less than a week now, dabbling my toes in the water and getting a feel for what I can say in the space allotted. (Answer: not much.) This is going to be a particular challenge tomorrow, I think; if people ask interesting questions, my impulse is going to be to respond with a paragraph. Wish me luck!
swan_tower: (Montoya)
NOTE: You can now buy the revised and expanded version of this blog series as an ebook, in both epub and mobi formats.



[This is a post in my series on how to write fight scenes. Other installments may be found under the tag.]

After (another) hiatus, I'm ready to dive back into the "writing fight scenes" project.

When we last left this discussion, I said I was about to get into the craft issues of how you put a fight scene on the page, but on reflection, there's one more practical thing I want to cover first, for people without a background in any kind of combat, and that's the basic principles of fighting. These are things you want to keep in mind when you imagine how your characters are moving, so you don't end up describing what a more experienced reader will instantly recognize as bad technique.

It's hard to generalize about every style of fighting out there, but I feel relatively safe in saying they all share one core principle: maximize your ability to hit the other guy, while minimizing his ability to hit you.

There are various ways to do that. )

From here, we get into craft -- I mean it this time. POV, sentence structure, all that great stuff. (And hopefully on a more reliable schedule.)

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