![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
tonight’s random train of thought
Faffing around, putting off actually getting started again on work like I should, browsing the web, come across a mention of Wendy and Richard Pini, spend a moment imagining what I would say to them if I met them.
Remember that way back in the day, I bought the Elfquest RPG and made a bunch of characters, but never actually played the game; just sat around making up stories that more or less amounted to OC fanfic.
Probably a good thing we never actually played it. I think the game was Chaosium, and I don’t recall the system being really all that well-suited to the setting — not that I would have known the difference at the time.
Hmmm. What would be a good system for running an Elfquest game?
. . . no, I’m not actually planning on running such a thing. File this under “fun things to fiddle with,” like my hack of Cinematic Unisystem for Harry Potter or Mage: The Awakening for the Wheel of Time. (Or, um, Pathfinder for Dragon Age. Except I actually ran that one for a while.) But I open the floor to suggestions: what would you use for Elfquest? I personally have no idea, but I’m curious what other people might suggest.
Originally published at Swan Tower. You can comment here or there.
no subject
If you wanted something much lighter in rules mechanics, you could also try something like Fudge. You could probably even get it to work using a very light rules set like the one for Diana Warrior Princess (and if you haven't seen that rules set, you should go check it out - I literally laughed till I cried reaching the campaign background, and I think given your interest in history you'd find it just as funny as I did).
no subject
Problem is, I detest GURPS. :-P Generic systems rarely interest me, even though I know they're supposed to be ideal for this kind of thing, where you need mechanics to use for a given story.
Diana Warrior Princess sounds fascinating all in its own right . . .
no subject